> On July 20, 2011, 11:14 a.m., Boroondas Gupte wrote:
> > indra/newview/lltoolplacer.cpp, lines 391-393
> > <http://codereview.secondlife.com/r/317/diff/1/?file=2852#file2852line391>
> >
> >     Remove the empty line.

Done


> On July 20, 2011, 11:14 a.m., Boroondas Gupte wrote:
> > indra/newview/lltoolplacer.cpp, lines 394-404
> > <http://codereview.secondlife.com/r/317/diff/1/?file=2852#file2852line394>
> >
> >     Where are these numbers coming from? Are they used elsewhere in the 
> > code?

These numbers are copied from another place in the code dealing with converting 
an object to the sculpt type.  In file \newview\llpanelobject.cpp see the end 
of getVolumeParams.


> On July 20, 2011, 11:14 a.m., Boroondas Gupte wrote:
> > indra/newview/llviewerobjectlist.h, lines 252-255
> > <http://codereview.secondlife.com/r/317/diff/1/?file=2853#file2853line252>
> >
> >     Please re-introduce the empty line before
> >     // Inlines

Done.


> On July 20, 2011, 11:14 a.m., Boroondas Gupte wrote:
> > indra/newview/llviewerobjectlist.cpp, line 96
> > <http://codereview.secondlife.com/r/317/diff/1/?file=2854#file2854line96>
> >
> >     Is a global variable really the way to go here? Also, please add a 
> > short comment explaining the semantics of this variable.

Comment added.  Robin Cornelius suggested using a global variable.  If you can 
think of a better way please let me know.


- Jonathan


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This is an automatically generated e-mail. To reply, visit:
http://codereview.secondlife.com/r/317/#review895
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On June 2, 2011, 2:03 p.m., Jonathan Yap wrote:
> 
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> http://codereview.secondlife.com/r/317/
> -----------------------------------------------------------
> 
> (Updated June 2, 2011, 2:03 p.m.)
> 
> 
> Review request for Viewer.
> 
> 
> Summary
> -------
> 
> As a Content Creator, I have to select a regular prim type and than choose 
> sculpt from a drop-down menu in order to create a sculpted prim.
> 
> I have added a new Sculpt icon to the list of available object types that can 
> be selected on the build menu.  You can now rez a sculpt the same way you do 
> a cube.
> 
> Possible issue: I made up a new Pcode used only by the viewer.
> 
> 
> This addresses bug STORM-49.
>     http://jira.secondlife.com/browse/STORM-49
> 
> 
> Diffs
> -----
> 
>   doc/contributions.txt a36a329e77cc 
>   indra/llmath/llvolume.h a36a329e77cc 
>   indra/llprimitive/llprimitive.cpp a36a329e77cc 
>   indra/newview/llfloatertools.cpp a36a329e77cc 
>   indra/newview/lltoolplacer.cpp a36a329e77cc 
>   indra/newview/llviewerobjectlist.h a36a329e77cc 
>   indra/newview/llviewerobjectlist.cpp a36a329e77cc 
>   indra/newview/skins/default/textures/build/Object_Sculpt.png a36a329e77cc 
>   indra/newview/skins/default/textures/build/Object_Sculpt_Selected.png 
> a36a329e77cc 
>   indra/newview/skins/default/textures/textures.xml a36a329e77cc 
>   indra/newview/skins/default/xui/en/floater_tools.xml a36a329e77cc 
> 
> Diff: http://codereview.secondlife.com/r/317/diff
> 
> 
> Testing
> -------
> 
> Rezzed a sculpt both alone and with someone watching.
> 
> Rezzed sculpts as fast as I could click (poor mans load test).
> 
> 
> Thanks,
> 
> Jonathan
> 
>

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