> On July 20, 2011, 11:14 a.m., Boroondas Gupte wrote: > > indra/newview/lltoolplacer.cpp, lines 391-393 > > <http://codereview.secondlife.com/r/317/diff/1/?file=2852#file2852line391> > > > > Remove the empty line.
Done > On July 20, 2011, 11:14 a.m., Boroondas Gupte wrote: > > indra/newview/lltoolplacer.cpp, lines 394-404 > > <http://codereview.secondlife.com/r/317/diff/1/?file=2852#file2852line394> > > > > Where are these numbers coming from? Are they used elsewhere in the > > code? These numbers are copied from another place in the code dealing with converting an object to the sculpt type. In file \newview\llpanelobject.cpp see the end of getVolumeParams. > On July 20, 2011, 11:14 a.m., Boroondas Gupte wrote: > > indra/newview/llviewerobjectlist.h, lines 252-255 > > <http://codereview.secondlife.com/r/317/diff/1/?file=2853#file2853line252> > > > > Please re-introduce the empty line before > > // Inlines Done. > On July 20, 2011, 11:14 a.m., Boroondas Gupte wrote: > > indra/newview/llviewerobjectlist.cpp, line 96 > > <http://codereview.secondlife.com/r/317/diff/1/?file=2854#file2854line96> > > > > Is a global variable really the way to go here? Also, please add a > > short comment explaining the semantics of this variable. Comment added. Robin Cornelius suggested using a global variable. If you can think of a better way please let me know. - Jonathan ----------------------------------------------------------- This is an automatically generated e-mail. To reply, visit: http://codereview.secondlife.com/r/317/#review895 ----------------------------------------------------------- On June 2, 2011, 2:03 p.m., Jonathan Yap wrote: > > ----------------------------------------------------------- > This is an automatically generated e-mail. To reply, visit: > http://codereview.secondlife.com/r/317/ > ----------------------------------------------------------- > > (Updated June 2, 2011, 2:03 p.m.) > > > Review request for Viewer. > > > Summary > ------- > > As a Content Creator, I have to select a regular prim type and than choose > sculpt from a drop-down menu in order to create a sculpted prim. > > I have added a new Sculpt icon to the list of available object types that can > be selected on the build menu. You can now rez a sculpt the same way you do > a cube. > > Possible issue: I made up a new Pcode used only by the viewer. > > > This addresses bug STORM-49. > http://jira.secondlife.com/browse/STORM-49 > > > Diffs > ----- > > doc/contributions.txt a36a329e77cc > indra/llmath/llvolume.h a36a329e77cc > indra/llprimitive/llprimitive.cpp a36a329e77cc > indra/newview/llfloatertools.cpp a36a329e77cc > indra/newview/lltoolplacer.cpp a36a329e77cc > indra/newview/llviewerobjectlist.h a36a329e77cc > indra/newview/llviewerobjectlist.cpp a36a329e77cc > indra/newview/skins/default/textures/build/Object_Sculpt.png a36a329e77cc > indra/newview/skins/default/textures/build/Object_Sculpt_Selected.png > a36a329e77cc > indra/newview/skins/default/textures/textures.xml a36a329e77cc > indra/newview/skins/default/xui/en/floater_tools.xml a36a329e77cc > > Diff: http://codereview.secondlife.com/r/317/diff > > > Testing > ------- > > Rezzed a sculpt both alone and with someone watching. > > Rezzed sculpts as fast as I could click (poor mans load test). > > > Thanks, > > Jonathan > >
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