> On June 29, 2011, 6:41 a.m., Oz Linden wrote:
> > indra/newview/llpanelpermissions.cpp, lines 477-480
> > <http://codereview.secondlife.com/r/365/diff/2/?file=3041#file3041line477>
> >
> >     There's nothing else inside this 'else if' - why not add the check of 
> > update_sale_info to this statement rather than adding the nested if ?

The parent if ends with an 'else' that disables the inputs controls; a lot of 
the logic would need reworking. I'll poke it to see if can work the logic to 
handle this.


- Kadah


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On June 27, 2011, 6:44 p.m., Kadah Coba wrote:
> 
> -----------------------------------------------------------
> This is an automatically generated e-mail. To reply, visit:
> http://codereview.secondlife.com/r/365/
> -----------------------------------------------------------
> 
> (Updated June 27, 2011, 6:44 p.m.)
> 
> 
> Review request for Viewer.
> 
> 
> Summary
> -------
> 
> This change makes it so setting an object for sale or modifying the price or 
> sale type requires explicitly applying the changes. Default behavior before 
> this patch is all sale info is committed to sim on change. After this patch 
> the sale info will only get set or modified after hitting a "mark for sale" 
> button. There is no change to removing an object from sale, unchecking "For 
> sale" will be committed to sim without further user interation.
> 
> https://bitbucket.org/Kadah_Coba/vwr-21522
> Main Patch: https://bitbucket.org/Kadah_Coba/vwr-21522/changeset/45df3e1e9f6f
> German translation: 
> https://bitbucket.org/Kadah_Coba/vwr-21522/changeset/01dc58391588
> 
> 
> This addresses bug VWR-21522.
>     http://jira.secondlife.com/browse/VWR-21522
> 
> 
> Diffs
> -----
> 
>   indra/newview/llpanelpermissions.h b245a988d038 
>   indra/newview/llpanelpermissions.cpp b245a988d038 
>   indra/newview/skins/default/xui/en/floater_tools.xml b245a988d038 
> 
> Diff: http://codereview.secondlife.com/r/365/diff
> 
> 
> Testing
> -------
> 
> (I had stuff here but Review Board kept deleting it every time I tried to 
> save.)
> 
> 
> Thanks,
> 
> Kadah
> 
>

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