On Fri, 1 Mar 2013 16:20:10 -0500, Nyx Linden wrote:

> https://bitbucket.org/lindenlab/sunshine-external/commits/108ae1ed56ea38426df239ef3247f57fb63d0806
> 
> Added a new parameter to shapes to replace the viewer-side height offset.
> Since it is stored in a wearable, the new back end can read and use the
> value. Will send an email to third party devs later today to let them know
> to pick up the patch.

ARRRGHHHH !

Adding a new parameter to the shape is NOT a suitable way to achieve
equivalent results as what we could get so far in non-SSB sims: each
time a new (sit, lay, kneel, crouch, crawl...) animation is played,
you need to adjust the Z-offset: this can't obviously be achieved by
each time changing a shape parameter, saving the new shape, and then
asking for a (full !) rebake: the Z-offset (and more exactly the avatar
height as requested by the viewer depending on the currently worn shape
and the Z-offset) needs to be accounted for in real time (like what
LLAgent::sendAgentSetAppearance() allowed to do), indenpendently of the
other visual parameters; the shape wearable itself should be left
untouched when the height is adjusted via the Z offset.

> Marking SUN-38 as resolved.

Nope, I'm sorry, but it's far from resolved !!!!

Henri.
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