On Fri, 1 Mar 2013 16:20:10 -0500, Nyx Linden wrote: > https://bitbucket.org/lindenlab/sunshine-external/commits/108ae1ed56ea38426df239ef3247f57fb63d0806 > > Added a new parameter to shapes to replace the viewer-side height offset. > Since it is stored in a wearable, the new back end can read and use the > value. Will send an email to third party devs later today to let them know > to pick up the patch.
ARRRGHHHH ! Adding a new parameter to the shape is NOT a suitable way to achieve equivalent results as what we could get so far in non-SSB sims: each time a new (sit, lay, kneel, crouch, crawl...) animation is played, you need to adjust the Z-offset: this can't obviously be achieved by each time changing a shape parameter, saving the new shape, and then asking for a (full !) rebake: the Z-offset (and more exactly the avatar height as requested by the viewer depending on the currently worn shape and the Z-offset) needs to be accounted for in real time (like what LLAgent::sendAgentSetAppearance() allowed to do), indenpendently of the other visual parameters; the shape wearable itself should be left untouched when the height is adjusted via the Z offset. > Marking SUN-38 as resolved. Nope, I'm sorry, but it's far from resolved !!!! Henri. _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges