Command line building:1. Add to path:--> C:\Program Files (x86)\MSBuild\12.0\Bin note: case matters.2. In cygwin64 terminal cd into viewer-tools-update 3. execute --> msbuild build-vc120/secondlife.sln /t:Build /p:<buildtype> 4. With buildtype being Release or RelWithDebInfo This should work with autobuild build -c RelWithDebInfoOSBut, alas new autobuild is path challenged. In work:1. make it work with autobuild2. ...
On Friday, January 30, 2015 3:26 AM, Henri Beauchamp <sl...@free.fr> wrote: On Thu, 29 Jan 2015 14:06:17 -0800, Callum Prentice (Callum) wrote: > Yep - we need to add the right set of parameters to 'autobuild' to set > up FMod, Havok QuickTime etc. > > Can anyone tell me what they are or point me at the right doc before I > start searching. I can't help you about the autobuild system itself, because I only build the Cool VL Viewer (v1 UI viewer with v2/3 code I backported to it), and it doesn't use autobuild at all... When building it, I first run a winprebuild.bat batch script that I wrote and that simply takes care of copying the FMOD Ex files in the viewer sources tree lib/ and include/ (and newview/, for the dll itself) directories. Here is the relevant part of the batch script: rem Copy of the fmod headers and libs: set FMOD_DIR="C:\Program Files\FMOD SoundSystem\FMOD Programmers API Windows" xcopy /y %FMOD_DIR%\api\inc\* ..\include\ copy /y %FMOD_DIR%\api\lib\fmodex_vc.lib ..\lib\release\ copy /y %FMOD_DIR%\api\lib\fmodexL_vc.lib ..\lib\debug\ copy /y %FMOD_DIR%\api\fmodex.dll newview\ The FMOD Ex package for Windows can be found here: http://www.fmod.org/download/fmodex/api/Win/fmodapiNNNNNwin-installer.exe where NNNNN is the version number (44450 as I'm writing this) and the download page with up to date links to the files is: http://www.fmod.org/download-previous-products/ (notice the "previous"... It means that FMOD Ex is going to be phased out... Any plan from LL to replace it in future viewers ?). For Quictime, VS2010 (I didn't yet try with VS2013) and cmake do find the SDK by themselves (so there's no need to copy the libraries and include files like needed with FMOD Ex). I don't have a ready-made URL for the Quicktime SDK (the TPV builder will have to register an Apple's devel account, log in and dig into their site to find the old Quicktime v7.3 SDK... It'd be about time LL would find a way to get media working under Windows without having to use that (long) deprecated Quicktime SDK...). As for Havok, not all TPVs can use it (obviously, genuine (L)GPL TPVs can't)... I'm using HACD to replace the Havok library for mesh decompositions, and I simply don't have the pathfinding "capsule and path" rendering tool implemented. Regards, Henri. _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges
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