I don't necessarily want to kick the dead horse here but the matter of fact is that Henri is absolutely (and sadly) right.
I do understand that your role Oz could be very stressing (since you were promoted i see you very rarely and only for a really small time frame) but the thing here is that we non Lindens often seem to be discarded as "unimportant people" and i am not just talking about developers. Sometimes it seems to me that (wether it's your or Linden Lab's intentional plan or not), you are trying to kill Second Life (may it be for no reason or economic reasons like getting everyone to SL2) or at least hinder Second Life's development so much that it makes almost no noticeable progression. The last real progressive developments i have seen in SL were Fitted Mesh and Materials implementation, things we could have had long ago already, things like the new Server Side Appearance are wasted time, that literally destroyed more than they actually fixed considering that people who got problems with baking were often people who were horribly outdated with Software and Hardware, people who shouldn't be using Second Life anyway. In that regard it really baffles me that so many efforts of LL have gone into "compatibility" for outdated stuff that shouldn't even exist anymore, you may call this "Content Destruction", i think its the payment for a proper future of Second Life, you can't just handhold all those old peoples forever because you could destroy objects that were destroyed back in 2005-2007, look at all those other huge communities, they are faced with partial or complete destruction of their content on a constant basis and don't try to tell me "but people here pay real money for it", those people pay time and effort to create something that might be useless in the next engine version, time and effort is also money. People simply need to adapt, especially in something as variable and ever-changing as Second Life. Look, your need to make Second Life 2 basically comes from this mess, you want to make a better and faster Second Life with better technology? Why don't you start making Second Life a nice place first, start fixing all the old issues, disregarding to a certain degree how destructive these fixes may be. Fixing invisiprims in Deferred broke pretty much all goddamn clothing parts and avatars that were ever made that utilized some sort of special design, did you care there? No. What i'm trying to say is that Henri is not the only one, and his SUN issue is not the only issue you ignored. I'm pretty sure that you keep ignoring properly proposed and thought out improvements constantly, i'm sure pretty much everyone here can tell you stories about how many of their issues have been ignored and with that i don't mean issues like "i have a purple screen when i log out". I'm sure you have to do some very tough decisions, weighting possible problems against the actual value of a feature or fix but i honestly think that sometimes you don't even seem to consider something at all and again sometimes there will be sacrifices we have to take for a better future Second Life. THE reason i haven't been on any meetings anymore, because i got the feeling that you don't care or Linden Labs doesn't care and/or makes you not care about Second Life and if anyone says anything bad against anything you guys like it will be ignored or in worst case bashed. Yes Oz i'm talking about the lookat names feature and your very inappropriate pass to Jessica who seemed to have a lot of fun bashing another guy who is really worried about how this feature affects human behavior and drama in Second Life. I have been told that others tried going against this feature and they were just ignored/bashed as well. If that is the way "open source" and productive collaboration is supposed to be then i have no more interest in collaborating or giving any constructive feedback and/or offer solutions of any type or in any shape. I hope more people start speaking up and i hope it makes you reconsider your actions and thinking to a point where we can actually start working together for real. Niran.
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