It's probably considered bad practice for code to use an ARB extension without first checking to see if it's available.
On Wed, Feb 1, 2017 at 12:24 PM, Geir Nøklebye <geir.nokle...@dayturn.com> wrote: > Cinder said > > >For what it?s worth, Apple did warn developers to stop using it and > switch to Cocoa?s crypto frameworks or ship their own. > > …and that is the core of the state of the macOS version of the viewer(s). > Deprecated code all over. > > When will be see the crash in the occlusion code being fixed due to the > fact that GL_ARB_occlusion_query2 is not available in the OpenGL Legacy > Profile the renderer currently is forced to when the viewer is running on > macOS 10.11 or higher? > > Event: GPU Reset > Date/Time: Wed Feb 1 21:17:26 2017 > > Tailspin: /Library/Logs/DiagnosticReports/ > gpuRestart2017-02-01-211726.tailspin > GPUSubmission Trace ID: 0 > OS Version: Mac OS X Version 10.12.3 (Build 16D32) > Graphics Hardware: NVIDIA GeForce GTX 660M > > > NVDA(Graphics): Channel exception! Exception type = 0x1f Access Violation > Error (MMU Error 2) > Channel Info: [44, 0x14, 0x12, 0x136555] > Version Info: [com.apple.GeForce, 10.1.4, 0x7d780b0a, 18894120, > 355.10.05.15f03, 1] > MMU Error: FAULT_PTE at 0x5063c0000 > > > This crash happens in Cool VL Viewer, Singularity, Alchemy, Firestorm, > Kokua, SecondLife release and all dev versions including Second Life > Project Alex Ivy > You probably never get it reported because the Google Breakpad reports > don’t catch it. > > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges >
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