Hello community,

here is the log from the commit of package wesnoth for openSUSE:Factory checked 
in at 2018-06-02 12:10:20
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/wesnoth (Old)
 and      /work/SRC/openSUSE:Factory/.wesnoth.new (New)
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Package is "wesnoth"

Sat Jun  2 12:10:20 2018 rev:5 rq:613085 version:1.14.2

Changes:
--------
--- /work/SRC/openSUSE:Factory/wesnoth/wesnoth.changes  2018-05-29 
10:27:51.118306086 +0200
+++ /work/SRC/openSUSE:Factory/.wesnoth.new/wesnoth.changes     2018-06-02 
12:11:16.565909255 +0200
@@ -1,0 +2,104 @@
+Tue May 29 19:01:51 UTC 2018 - [email protected]
+
+- Update to 1.14.2:
+  * Campaigns
+    + Northern Rebirth:
+      o S02.1 Infested Caves: keep side 8 AI leader from wandering
+        off too far and ending up on a keep with only one hex for
+        recruiting.
+      o S02.1 Infested Caves: AIs are less likely to kill each
+        other in early game, which would make it harder for the
+        player otherwise.
+      o S02.1 Infested Caves: Dwarvish allies are also less likely
+        to die.
+      o S02.1 Infested Caves: minor map tweaks and improvements.
+      o S05 The Pursuit: removed a bottleneck and tweaked Rod of
+        Justice.
+    + Sceptre of Fire:
+      o In 'Caverns of Flame', fixed various issues with the
+        volcano eruption.
+    + Under the Burning Suns:
+      o Various Quenoth unit graphics updates.
+    + Descent into Darkness:
+      o In 'A small Favor', disabled a not intended way to win the
+        scenario.
+    + Secrets of the Ancients:
+      o Bats are transformed to normal ones already after S5
+  * Graphics
+    + Fixed a minor team coloring mistake in the north-facing
+      Revenant standing animation.
+  * Language and i18n
+    + Updated translations: British English, Chinese (Simplified),
+      Czech, French, Galician, German, Italian, Japanese, Scottish
+      Gaelic, Spanish, Ukrainian
+  * User interface
+    + List boxes (MP lobby game list in particular) now keep the
+      scroll position when they change, instead of keeping the
+      selected item visible (issue #3016).
+    + Fixed MP lobby player list scrolling to top when it changes
+    + Fixed the first unit sometimes not being selected when
+      opening the Recall dialog.
+    + Fixed a crash when using very large portraits in [message]
+      (issue #2912)
+    + Added a button to access the version info dialog to
+      Preferences.
+    + Removed player list sorting options in the MP lobby. The
+      list is now automatically sorted alphabetically, friends
+      first.
+    + Rearranged campaign difficulty menu layout
+  * Terrains
+    + Removed hidden terrains that were not supposed to make it
+      to 1.14: ^Prg, ^Prgo, ^Pwd, ^Pwdo
+  * Miscellaneous and bug fixes
+    + Fixed memory leak in terrain filter code. In a huge map with
+      Silver Mages, it could leak several gigabytes of memory in a
+      long session.
+    + Fixed: unit halo remained after undoing a recall (issue
+      #3065)
+    + Fixed: unit halo intensity doubled during AMLA animation
+    + [change_theme] no longer causes a Lua error when theme= is
+      not specified instead of explicitly set to an empty string.
+    + [change_theme] no longer requires running a separate action
+      to update the UI afterwards (e.g. [redraw]) and the status
+      panels are updated immediately. as well.
+    + Lua random map generator: fixed error when flipping map;
+      specifically this also fixes an assert at the start of HttT
+      S7 (Sceptre of Fire) that had a 50% chance of being triggered
+    + Experimental AI: fixed recruiting not working on maps without
+      enemies, such as the first two turns of Dark Forecast
+    + Experimental AI: fixed recruiting evaluations sometimes not
+      being updated
+    + Replaced deprecated Lua code and all remaining uses of
+      FOREACH and MESSAGE macros
+    + Fixed [color_adjust] interacting poorly with time of day
+      color shifts and values outside the [-255, 255] range
+      (issue #3144).
+    + Fixed a regression from 1.13.10 where modification option
+      values couldn't be properly saved in arrays.
+    + Added stricter validation to ensure units cannot have
+      negative hitpoints, except during specific attack-related
+      events.
+    + Added deprecation notices for several macros that had them
+      missing before.
+    + [message] no longer scrolls to units through fog or shroud so
+      it matches 1.12's behavior.
+    + Fixed animation-wide text_color and blend_color keys being
+      overwritten. This fixes level-in and level-out animations
+      sometimes fading to black instead of white.
+    + Fixed [animate_unit] freezing the game when observing MP
+      games (#2970).
+    + Fixed carryover behaving differently when loading a
+      start-of-scenario save (issue #3152).
+    + Fixed turn replay function in MP.
+    + Fixed savegames being created even when not needed (issue
+      #3150).
+    + Fixed handling of extra_recruit in planning mode (issue
+      #3100).
+    + Fixed handling of skirmisher in planning mode.
+    + Fixed handling of filter_recall in planning mode.
+    + Fixed possible segfault at game end.
+    + Fixed require_resource in [resource].
+    + Fixed require_scenario=yes not working with map_generation
+      (issue #3105).
+
+-------------------------------------------------------------------

Old:
----
  wesnoth-1.14.1.tar.bz2

New:
----
  wesnoth-1.14.2.tar.bz2

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ wesnoth.spec ++++++
--- /var/tmp/diff_new_pack.W45Ize/_old  2018-06-02 12:11:27.149521073 +0200
+++ /var/tmp/diff_new_pack.W45Ize/_new  2018-06-02 12:11:27.153520926 +0200
@@ -19,7 +19,7 @@
 %define major_version 1.14
 %define boost_min_version 1.56
 Name:           wesnoth
-Version:        1.14.1
+Version:        1.14.2
 Release:        0
 Summary:        Fantasy Turn-Based Strategy Game
 License:        GPL-2.0-or-later AND EPL-1.0

++++++ wesnoth-1.14.1.tar.bz2 -> wesnoth-1.14.2.tar.bz2 ++++++
/work/SRC/openSUSE:Factory/wesnoth/wesnoth-1.14.1.tar.bz2 
/work/SRC/openSUSE:Factory/.wesnoth.new/wesnoth-1.14.2.tar.bz2 differ: char 11, 
line 1


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