Hello community, here is the log from the commit of package wesnoth for openSUSE:Factory checked in at 2018-06-02 12:10:20 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Comparing /work/SRC/openSUSE:Factory/wesnoth (Old) and /work/SRC/openSUSE:Factory/.wesnoth.new (New) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Package is "wesnoth" Sat Jun 2 12:10:20 2018 rev:5 rq:613085 version:1.14.2 Changes: -------- --- /work/SRC/openSUSE:Factory/wesnoth/wesnoth.changes 2018-05-29 10:27:51.118306086 +0200 +++ /work/SRC/openSUSE:Factory/.wesnoth.new/wesnoth.changes 2018-06-02 12:11:16.565909255 +0200 @@ -1,0 +2,104 @@ +Tue May 29 19:01:51 UTC 2018 - [email protected] + +- Update to 1.14.2: + * Campaigns + + Northern Rebirth: + o S02.1 Infested Caves: keep side 8 AI leader from wandering + off too far and ending up on a keep with only one hex for + recruiting. + o S02.1 Infested Caves: AIs are less likely to kill each + other in early game, which would make it harder for the + player otherwise. + o S02.1 Infested Caves: Dwarvish allies are also less likely + to die. + o S02.1 Infested Caves: minor map tweaks and improvements. + o S05 The Pursuit: removed a bottleneck and tweaked Rod of + Justice. + + Sceptre of Fire: + o In 'Caverns of Flame', fixed various issues with the + volcano eruption. + + Under the Burning Suns: + o Various Quenoth unit graphics updates. + + Descent into Darkness: + o In 'A small Favor', disabled a not intended way to win the + scenario. + + Secrets of the Ancients: + o Bats are transformed to normal ones already after S5 + * Graphics + + Fixed a minor team coloring mistake in the north-facing + Revenant standing animation. + * Language and i18n + + Updated translations: British English, Chinese (Simplified), + Czech, French, Galician, German, Italian, Japanese, Scottish + Gaelic, Spanish, Ukrainian + * User interface + + List boxes (MP lobby game list in particular) now keep the + scroll position when they change, instead of keeping the + selected item visible (issue #3016). + + Fixed MP lobby player list scrolling to top when it changes + + Fixed the first unit sometimes not being selected when + opening the Recall dialog. + + Fixed a crash when using very large portraits in [message] + (issue #2912) + + Added a button to access the version info dialog to + Preferences. + + Removed player list sorting options in the MP lobby. The + list is now automatically sorted alphabetically, friends + first. + + Rearranged campaign difficulty menu layout + * Terrains + + Removed hidden terrains that were not supposed to make it + to 1.14: ^Prg, ^Prgo, ^Pwd, ^Pwdo + * Miscellaneous and bug fixes + + Fixed memory leak in terrain filter code. In a huge map with + Silver Mages, it could leak several gigabytes of memory in a + long session. + + Fixed: unit halo remained after undoing a recall (issue + #3065) + + Fixed: unit halo intensity doubled during AMLA animation + + [change_theme] no longer causes a Lua error when theme= is + not specified instead of explicitly set to an empty string. + + [change_theme] no longer requires running a separate action + to update the UI afterwards (e.g. [redraw]) and the status + panels are updated immediately. as well. + + Lua random map generator: fixed error when flipping map; + specifically this also fixes an assert at the start of HttT + S7 (Sceptre of Fire) that had a 50% chance of being triggered + + Experimental AI: fixed recruiting not working on maps without + enemies, such as the first two turns of Dark Forecast + + Experimental AI: fixed recruiting evaluations sometimes not + being updated + + Replaced deprecated Lua code and all remaining uses of + FOREACH and MESSAGE macros + + Fixed [color_adjust] interacting poorly with time of day + color shifts and values outside the [-255, 255] range + (issue #3144). + + Fixed a regression from 1.13.10 where modification option + values couldn't be properly saved in arrays. + + Added stricter validation to ensure units cannot have + negative hitpoints, except during specific attack-related + events. + + Added deprecation notices for several macros that had them + missing before. + + [message] no longer scrolls to units through fog or shroud so + it matches 1.12's behavior. + + Fixed animation-wide text_color and blend_color keys being + overwritten. This fixes level-in and level-out animations + sometimes fading to black instead of white. + + Fixed [animate_unit] freezing the game when observing MP + games (#2970). + + Fixed carryover behaving differently when loading a + start-of-scenario save (issue #3152). + + Fixed turn replay function in MP. + + Fixed savegames being created even when not needed (issue + #3150). + + Fixed handling of extra_recruit in planning mode (issue + #3100). + + Fixed handling of skirmisher in planning mode. + + Fixed handling of filter_recall in planning mode. + + Fixed possible segfault at game end. + + Fixed require_resource in [resource]. + + Fixed require_scenario=yes not working with map_generation + (issue #3105). + +------------------------------------------------------------------- Old: ---- wesnoth-1.14.1.tar.bz2 New: ---- wesnoth-1.14.2.tar.bz2 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Other differences: ------------------ ++++++ wesnoth.spec ++++++ --- /var/tmp/diff_new_pack.W45Ize/_old 2018-06-02 12:11:27.149521073 +0200 +++ /var/tmp/diff_new_pack.W45Ize/_new 2018-06-02 12:11:27.153520926 +0200 @@ -19,7 +19,7 @@ %define major_version 1.14 %define boost_min_version 1.56 Name: wesnoth -Version: 1.14.1 +Version: 1.14.2 Release: 0 Summary: Fantasy Turn-Based Strategy Game License: GPL-2.0-or-later AND EPL-1.0 ++++++ wesnoth-1.14.1.tar.bz2 -> wesnoth-1.14.2.tar.bz2 ++++++ /work/SRC/openSUSE:Factory/wesnoth/wesnoth-1.14.1.tar.bz2 /work/SRC/openSUSE:Factory/.wesnoth.new/wesnoth-1.14.2.tar.bz2 differ: char 11, line 1
