Hello community, here is the log from the commit of package wesnoth for openSUSE:Factory checked in at 2018-06-19 11:56:39 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Comparing /work/SRC/openSUSE:Factory/wesnoth (Old) and /work/SRC/openSUSE:Factory/.wesnoth.new (New) ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Package is "wesnoth" Tue Jun 19 11:56:39 2018 rev:6 rq:616327 version:1.14.3 Changes: -------- --- /work/SRC/openSUSE:Factory/wesnoth/wesnoth.changes 2018-06-02 12:11:16.565909255 +0200 +++ /work/SRC/openSUSE:Factory/.wesnoth.new/wesnoth.changes 2018-06-19 11:56:49.601262775 +0200 @@ -1,0 +2,56 @@ +Sun Jun 10 15:31:32 UTC 2018 - [email protected] + +- Update to 1.14.3: + * AI: + + Fixed crash in presence of units with negative hitpoints + (issue #3042). + + Efficiency improvements to filter evaluations in the Goto + Micro AI and some AI helper functions + * Campaigns: + + Dead Water: Fix possibility of villagers blocking pickup of + sword in S10 The Flaming Sword (issue #3207). + + Descent Into Darkness: New Parthyn map in S1 and S6. + + Northern Rebirth: Reduced starting gold and income in + scenarios 10 to 13. + + Secrets of the Ancients: Fix S09 Training Session not ending + when all dark adepts die (issue #3192). + + Tutorial: S2: made enemy starting gold equal to that of the + player. + + Under the Burning Suns: Added portrait and updated sprite for + Giant Ant. + * Language and i18n: + + Updated translations: British English, Chinese (Traditional), + Czech, French, Italian, Japanese, Scottish Gaelic, Spanish. + * Multiplayer server: + + Fixed lan_server option not causing the server to exit once + vacated, e.g. when using the Host Networked Game option from + the Multiplayer menu in the game (issue #3206). + * Music and sound effects: + + The music now changes immediately when you load a save file + (issue #2602). + + Fixed Lua errors when setting a music track that cannot be + found when the playlist is already empty, e.g. if there's no + music installed for the game (issue #3194). + * WML engine: + + Removed validation to ensure units cannot have negative + hitpoints. We learned that the ability to create such units is + documented, and thus disallowing it was an API change. Since + API changes aren't allowed in the stable branch, we have + reverted it. + * Miscellaneous and bug fixes: + + Fixed an occasional crash at the loading screen related to + multi-thread access of the image cache. + + [kill] animate=yes no longer scrolls to units through fog or + shroud, thus matching 1.12's behavior again. + + [message] displays the unit type name when a nameless unit + speaks and no custom caption= is specified (issue #3211). + + do_not_list=yes units are no longer excluded from the debug + mode-only Create Unit dialog. + + Fixed a rare issue where disabled attacks could cause the + wrong attack to be initially selected in the Unit Attack + dialog. This bug also had the potential to cause units to the + wrong attack when engaging or viewing damage calculations. + + Fixed [scenario] map_file= being unusable in most + circumstances. + +------------------------------------------------------------------- Old: ---- wesnoth-1.14.2.tar.bz2 New: ---- wesnoth-1.14.3.tar.bz2 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Other differences: ------------------ ++++++ wesnoth.spec ++++++ --- /var/tmp/diff_new_pack.410K2I/_old 2018-06-19 11:56:59.460896732 +0200 +++ /var/tmp/diff_new_pack.410K2I/_new 2018-06-19 11:56:59.464896584 +0200 @@ -19,7 +19,7 @@ %define major_version 1.14 %define boost_min_version 1.56 Name: wesnoth -Version: 1.14.2 +Version: 1.14.3 Release: 0 Summary: Fantasy Turn-Based Strategy Game License: GPL-2.0-or-later AND EPL-1.0 ++++++ wesnoth-1.14.2.tar.bz2 -> wesnoth-1.14.3.tar.bz2 ++++++ /work/SRC/openSUSE:Factory/wesnoth/wesnoth-1.14.2.tar.bz2 /work/SRC/openSUSE:Factory/.wesnoth.new/wesnoth-1.14.3.tar.bz2 differ: char 11, line 1
