Hello community,

here is the log from the commit of package hedgewars for openSUSE:Factory 
checked in at 2018-07-14 20:25:14
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/hedgewars (Old)
 and      /work/SRC/openSUSE:Factory/.hedgewars.new (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "hedgewars"

Sat Jul 14 20:25:14 2018 rev:5 rq:622475 version:0.9.24.1

Changes:
--------
--- /work/SRC/openSUSE:Factory/hedgewars/hedgewars.changes      2018-01-19 
11:52:22.354015459 +0100
+++ /work/SRC/openSUSE:Factory/.hedgewars.new/hedgewars.changes 2018-07-14 
20:27:27.540531017 +0200
@@ -1,0 +2,144 @@
+Tue Jul  3 12:00:00 UTC 2018 - [email protected]
+- package changes:
++ features
+* bugfixes
+====================== 0.9.24.1 ====================
+ * Fix crash when portable portal device is fired at reduced graphics quality
+ * Fix possible crash when starting Hedgewars frontend in fullscreen mode
+
+====================== 0.9.24 ======================
+Game:
+ + New weapon: Minigun
+ + New game modifier: Enable switch hedgehog at start of turn
+ + Change weapon icons: Mudball, air mine
+ + Add healing visual effect in Paramedics mode and a few scripts
+ + Show remaining ammo when using Birdy egg or RC Plane bomb
+ + Add separate control for team chat (default: U)
+ + Add separate control for changing hedgehog tags (default: Home)
+ + Toggle all hedgehog tags at once with [Precise] + [Change hedgehog tags]
+ + Hedgehog tag translucency is now changed with [Switch] + [Change hedgehog 
tags]
+ + When using flying saucer shortly after a jump, stay in-mid air
+ + No longer cut off team/hedgehog names when not playing online
+ * Fix possible network desynchronization and crash when players rejoin an 
active game
+ * Fix time box being usable in Sudden Death with 0 health decrease
+ * Fix chat input key being sometimes registered twice
+ * Fix not displaying current volume status after pressing mute key
+ * Fix many effects not being correctly recorded by the video recorder
+ * Fix quit menu showing incorrect keys if using non-default key bindings
+ * Fix script translations not being loaded for Portuguese and Chinese
+ * When using seduction, only show “CENSORED” text in English locale
+
+Frontend:
+ + Migrate to Qt 5
+ + Schemes are now stored in separate files under Schemes
+ + Add default directory DrawnMaps for hand-drawn maps
+ + Lead player to training missions when starting Hedgewars the first time
+ * Fix map preview, map name, style name not being displayed if host selects 
map or style you don't have
+ * Remove “Upload to YouTube” functionality (it was broken for years)
+ * Fix broken preview of team hats (e.g. cap_team)
+ * Fix chart in stats screen not supporting negative numbers
+
+Content:
+ + New scenarios: Bazooka Battlefield, Tentacle Terror
+ + New basic training mission: Movement
+ + Completely redo basic training missions: Bazooka, Grenade, Rope
+ + Major overhaul of Sudden Death visuals in most themes
+ + New flag: uk_scotland
+ + New voice: Default_pl (Polish)
+ + New voice: Russian_pl (Polish with a Russian accent)
+ + Add theme icons for: Blox, CrazyMission, Deepspace, Eyes, Planes
+
+Styles and game modes:
+ + Various styles: Add current score/time next to team bars (where applicable)
+ + Remove rubber duck from most weapon schemes and Random Weapon and Balanced 
Random Weapon
+ + Construction Mode: Add a few shortcuts
+ + Construction Mode: Show selected object at cursor and a crate preview icon
+ + Construction Mode: Remember all selections
+ + Construction Mode: Add subtle glow to healing station
+ + Construction Mode: Allow to change "Switch Hedgehog" in weapon scheme
+ + Construction Mode: Hide selected sub-modes from crate/object placer from 
enemies over the net
+ + Highlander: Replace undocumented script param “mode=orig” to “multiuse=true”
+ + Highlander: Display the meaning of “multiuse=true” (or lack thereof) in 
mission panel
+ + Continental supplies: Custom weapon icons for the special weapons
+ + Racer, Tech Racer: Before starting a round, make first waypoint flash and 
center camera to it
+ + Racer, Tech Racer: Various other waypoint appearance improvements
+ + Racer: Use dark waypoints in bright themes like Bath
+ + Racer, HedgeEditor: Show waypoint outline around cursor when placing 
waypoints
+ + Battalion: Minor message and visual improvements
+ + Battalion: Mutate hog hats by default, but not the names
+ + Battalion: Script parameter “mutatenames=true” to also change the hog names 
(default: false)
+ + Battalion (King Mode): Kings always wear crowns and non-kings don't, 
regardless of settings
+ + Battalion (King Mode): If the king dies, the hogs die normally instead of 
disappearing
+ + Space Invasion: Add a default Space Invasion game scheme
+ + Capture the Flag: Can now be played with more than 2 clans
+ + Capture the Flag: Show team scores and score graph in stats screen
+ + HedgeEditor: Show cursor coordinates in top left corner
+ + Control: Always remove TimeBox and Resurrector
+ + Climb Home: Show messages when a fire cake is nearby and when you're inside 
home
+ + ShoppaMap: Map complexity can now be changed with the slider
+ + ShoppaMap: Remove script parameter “pad”
+ * The Specialists: Less buggy hog switching at turn start
+ * Mutant: When game ends due to all land being gone, declare the 
highest-scoring team the winner
+ * Battalion: Some texts in the mission panel were wrong and misleading
+ * Construction Mode: Remove drill strike if added by weapon scheme (it's 
broken)
+ * Construction Mode, Racer, HedgeEditor: No longer play Incoming voice for 
building stuff, fix other sound problems
+ * Capture the Flag: Fix many bugs caused by playing with >2 teams
+ * Capture the Flag: Properly place flag when first hog uses kamikaze or 
TimeBox
+ * Capture the Flag: Fix flag not being dropped when carrier uses piano strike
+ * CTF_Blizzard: Don't allow more than 2 clans. Excess hogs will be removed
+
+A Space Adventure:
+ + Precise Shooting: Display collected ammo
+ + Hard Flying: Display personal best at mission start
+ + Killing the Specialists: Add event messages and graphical effects
+ * Killing the Specialists: Fix very misleading hints in mission panel
+ * Killing the Specialists: Fix number of rounds measured being way too low
+
+A Classic Fairytale:
+ + Mission 3: Display number of turns left at timed parcours
+ + Mission 2, Mission 5: Reduce computer hog levels
+ + Mission 6: Change mines
+ + Mission 7: Add one additional pick hammer in a crate
+ * Fix incorrect storytelling in mission descriptions
+ * Missions now work even with corrupted team file, by using a default 
behaviour
+ * Mission 1: Fix error message spam when Leaks a Lot drowns
+ * Mission 3: Fix cannibals sometimes doing nothing for a full turn
+ * Mission 6: Fix cyborgs sometimes doing nothing for a full turn
+ * Mission 8: Fix invisible cyborg sometimes blocking the way
+ * Mission 9: Fix cannibal talking to himself in cut scene if mission starts 
with 3 natives
+
+Missions:
+ + Target Practice: Re-center camera to hog when projectile is destroyed or 
drowns
+
+Theme customization:
+ + Add fallback music with new keys “fallback-music” and “fallback-sd-music”
+ + Allow to hide themes explicitly with new key “hidden”. Using this key it's 
possible for hidden themes to have icons
+ * Fix green color channel on themes with key “sd-tint”
+
+Lua API:
+ + New library: SimpleMission: Allows to create missions more easily
+ + New call: WriteLnToChat(string): Add a line in the chat
+ + New call: SetVampiric(bool): Toggle vampirism
+ + New call: SetLaserSight(bool): Toggle laser sight
+ + New call: GetWind(): Returns current wind (approximation) from -100 to 100
+ + New call: GetTeamName(teamIdx): Returns name of team with given index 
(starts at 0)
+ + New call: GetTeamIndex(teamname): Returns index of team with given name
+ + New call: GetTeamClan(teamname): Returns clan of team with given name
+ + New call: SpawnSupplyCrate(x, y, content, [, amount]): Spawn ammo or 
utility crate, depending on content
+ + New call: HealHog(gearUid, healthBoost[, showMessage[, tint]]): Heal 
hedgehog with graphical effects and message
+ + New call: SetTeamLabel(teamname[, label]): Set an arbitrary label for a 
team, will be displayed next to the team bar
+ + New call: SetSoundMask(soundId, isMasked): Allows to disable playing a 
sound effect from engine
+ + New call: SkipTurn(): Force current hedgehog to skip turn
+ + New call: Explode(x, y, radius[, options]): Cause an explosion
+ + New param: PlaySound accepts 3rd parameter for voices: instaVoice: If true, 
sound plays instantly instead of being queued
+ + New callback: onEndTurn(): Called at the end of a turn (when gears have 
settled)
+ + New callback: onSkipTurn(): Called when a hog skips turn
+ + New hedgehog effect: heArtillery: Per-hedgehog artillery mode (can't walk). 
Values: 1 = permanently active. 2 = temporarily active (sniper rifle). 0 = not 
active
+ * AddAmmo now automatically unselects weapon if it would remove current ammo 
from current hedgehog
+ * Fix call: SetWeapon(amNothing) now unselects weapon
+ * Fix call: SetWind did not update flake flying direction
+ * Fix global: TotalRounds was stuck at -1 for several turns
+ * Fix CursorX, CursorY often not being updated when moving cursor at screen 
border
+
+
+-------------------------------------------------------------------

Old:
----
  hedgewars-src-0.9.23.tar.bz2

New:
----
  hedgewars-src-0.9.24.1.tar.bz2

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ hedgewars.spec ++++++
--- /var/tmp/diff_new_pack.O8tie0/_old  2018-07-14 20:27:30.832539468 +0200
+++ /var/tmp/diff_new_pack.O8tie0/_new  2018-07-14 20:27:30.836539478 +0200
@@ -1,7 +1,7 @@
 #
 # spec file for package hedgewars
 #
-# Copyright (c) 2017 SUSE LINUX GmbH, Nuernberg, Germany.
+# Copyright (c) 2018 SUSE LINUX GmbH, Nuernberg, Germany.
 #
 # All modifications and additions to the file contributed by third parties
 # remain the property of their copyright owners, unless otherwise agreed
@@ -20,10 +20,10 @@
 %define _no_ffmpeg 1
 
 Name:           hedgewars
-Version:        0.9.23
+Version:        0.9.24.1
 Release:        0
 Summary:        Turn-based artillery game, featuring fighting hedgehogs
-License:        GPL-2.0
+License:        GPL-2.0-only
 Group:          Amusements/Games/Strategy/Turn Based
 Url:            http://www.hedgewars.org/
 Source:         
http://hedgewars.org/download/releases/hedgewars-src-%{version}.tar.bz2
@@ -44,10 +44,16 @@
 BuildRequires:  glibc-devel
 BuildRequires:  gmp-devel
 BuildRequires:  hicolor-icon-theme
+BuildRequires:  libQt5Core-devel
+BuildRequires:  libQt5Core-private-headers-devel
+BuildRequires:  libQt5Gui-devel
+BuildRequires:  libQt5Network-devel
+BuildRequires:  libQt5Widgets-devel
 BuildRequires:  libffi-devel
 BuildRequires:  libphysfs-devel >= 2.0.3
+BuildRequires:  libpng-devel
+BuildRequires:  libqt5-linguist-devel
 BuildRequires:  lzma
-BuildRequires:  qt-devel
 BuildRequires:  shared-mime-info
 BuildRequires:  pkgconfig(openssl)
 %if 0%{?suse_version} > 1210
@@ -63,15 +69,20 @@
 # to build server
 %if %{_no_server} == 0
 BuildRequires:  ghc
-BuildRequires:  ghc-bytestring-show-devel
+BuildRequires:  ghc-bytestring-devel
 # BuildRequires:  ghc-dataenc-devel
+BuildRequires:  ghc-SHA-devel
 BuildRequires:  ghc-deepseq-devel
+BuildRequires:  ghc-entropy-devel
 BuildRequires:  ghc-hslogger-devel
 BuildRequires:  ghc-network-devel
 BuildRequires:  ghc-random-devel
+BuildRequires:  ghc-regex-tdfa-devel
+BuildRequires:  ghc-sandi-devel
 BuildRequires:  ghc-time-devel
 BuildRequires:  ghc-utf8-string-devel
 BuildRequires:  ghc-vector-devel
+BuildRequires:  ghc-zlib-devel
 %endif
 
 %description

++++++ hedgewars-src-0.9.23.tar.bz2 -> hedgewars-src-0.9.24.1.tar.bz2 ++++++
/work/SRC/openSUSE:Factory/hedgewars/hedgewars-src-0.9.23.tar.bz2 
/work/SRC/openSUSE:Factory/.hedgewars.new/hedgewars-src-0.9.24.1.tar.bz2 
differ: char 11, line 1


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