Hello community,

here is the log from the commit of package godot for openSUSE:Factory checked 
in at 2020-03-05 23:18:12
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Comparing /work/SRC/openSUSE:Factory/godot (Old)
 and      /work/SRC/openSUSE:Factory/.godot.new.26092 (New)
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Package is "godot"

Thu Mar  5 23:18:12 2020 rev:2 rq:781677 version:3.2

Changes:
--------
--- /work/SRC/openSUSE:Factory/godot/godot.changes      2020-01-14 
21:11:07.422869530 +0100
+++ /work/SRC/openSUSE:Factory/.godot.new.26092/godot.changes   2020-03-05 
23:18:14.505175887 +0100
@@ -1,0 +2,104 @@
+Wed Feb 12 12:00:00 UTC 2020 - [email protected]
+
+- Added "linker_pie_flag.patch" in order to link with "-pie".
+    Replaces previous "fix-pie-warning.patch".
+
+- "project_certs_fallback.patch" renamed to "certs_fallback.patch".
+    Modified and adapted to Godot source code changes.
+
+- Bash completion files "godot", "godot-headless", "godot-runner"
+    and "godot-server" added.
+
+- Package "godot-bash-completion" added.
+
+- Location of documentation in man page adjusted.
+
+- godot-rpmlintrc deleted with filter "no-manual-page-for-binary"
+    because this warning doesn't seems to be thrown anymore.
+
+- Build option "faster_build" introduced to speed up build
+    during tests.
+
+-------------------------------------------------------------------
+Sat Feb  1 04:33:27 UTC 2020 - Max Mitschke <[email protected]>
+
+- Removed patch "fix-pie-warning.patch"
+- Removed export_presets.cfg file as games should supply this file
+
+- Update to v3.2
+
+  Added:
+  * Support for importing 3D scense using Assimp
+  * Support for high-level multiplayer API and NAT traversal for 
+    WebRTC
+  * Support for enabling / disabling parts of the editor or specific 
+    nodes
+  * Added language server for GDScript
+  * Added version control integration into the editor
+  * Added a network profiler
+  * Editor is now capped to 20FPS when the window is unfocused
+  * Added MSAA support in the GLES2 renderer
+  * Ability to define script templates on a per-project basis
+  * Ability to limit the minimum and maximum window size
+  * Minimap in the script editor
+  * CSV files can now be imported as non-translation files
+  * Multicast support in PacketPeerUDP
+  * WebSocket improvements.
+      * Support for SSL in WebSocketServer.
+      * WebSocketClient can now use custom SSL certificates 
+        (except on HTML5).
+      * WebSocketClient can now define custom headers.
+  * The editor now features a built-in Web server for testing HTML5 
+    projects
+  * Reimplemented support for embedding project data in the PCK file
+
+  Changed:
+  * Tabs and space indentation can no longer be mixed in the same 
+    GDScript file
+  * assert() in GDScript must now always be used with parentheses
+  * UDP broadcasting is now disabled by default and must be enabled 
+    by calling 
+    set_broadcast_enabled(true) on the PacketPeerUDP instance
+  * 3D collision shapes and RayCasts are now drawn in gray when disabled
+  * The SCons build system now automatically detects the host platform
+  * Exporting a project PCK or ZIP from the command line must now 
+    be done with the new --export-pack command-line argument
+  * Exported PCK files now contain the Godot patch version in their 
+    header
+  * "Set as Main Scene" context option for scenes in the FileSystem dock
+
+  Removed:
+
+  * Unused Panel panelf and panelnc styles.
+  * thekla_atlas dependency, as light baking now relies on xatlas 
+    for UV unwrapping.
+  * Rating icons in the Asset Library
+  * Some editor languages are no longer available due to missing 
+    support for RTL and text shaping in Godot.
+      * Arabic
+      * Bengali
+      * Persian
+      * Hebrew
+      * Hindi
+      * Malayalam
+      * Sinhalese
+      * Tamil
+      * Telugu
+      * Urdu
+  * Android: ARMv6 support.
+  * iOS: ARMv7 support.
+
+  Fixed:
+  * The Project Manager now remembers the sorting option that was 
+    previously set
+  * Fixed issues with PBR environment mapping
+  * Several fixes to the GLES2 renderer
+  * Fixed importing BMP images
+  * Exporting a project via the command-line now returns a non-zero 
+    exit code if an error occurred during exporting
+  * Fixed autocompletion in the script editor
+
+  And more:
+  https://github.com/godotengine/godot/blob/3.2/CHANGELOG.md
+
+-------------------------------------------------------------------

Old:
----
  export_presets.cfg
  fix-pie-warning.patch
  godot-3.1.2-stable.tar.xz
  godot-3.1.2-stable.tar.xz.sha256
  godot-rpmlintrc
  project_certs_fallback.patch

New:
----
  certs_fallback.patch
  godot-3.2-stable.tar.xz
  godot-3.2-stable.tar.xz.sha256
  linker_pie_flag.patch

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Other differences:
------------------
++++++ godot.spec ++++++
--- /var/tmp/diff_new_pack.3xg7YH/_old  2020-03-05 23:18:15.629176523 +0100
+++ /var/tmp/diff_new_pack.3xg7YH/_new  2020-03-05 23:18:15.701176564 +0100
@@ -1,7 +1,7 @@
 #
 # spec file for package godot
 #
-# Copyright (c) 2019 SUSE LLC
+# Copyright (c) 2020 SUSE LLC
 # Copyright (c) 2017 Luke Jones, [email protected]
 #
 # All modifications and additions to the file contributed by third parties
@@ -17,11 +17,14 @@
 #
 
 
+# faster_build only builds the editor to speed up the build.
+%define faster_build 0
+
 %define _buildshell /bin/bash
-%define ca_bundle /var/lib/ca-certificates/ca-bundle.pem
+%define ca_bundle %{_localstatedir}/lib/ca-certificates/ca-bundle.pem
 
 Name:           godot
-Version:        3.1.2
+Version:        3.2
 Release:        0
 Summary:        Cross-Platform Game Engine with an Integrated Editor
 License:        MIT
@@ -29,12 +32,10 @@
 URL:            https://godotengine.org/
 Source0:        
https://downloads.tuxfamily.org/godotengine/%{version}/%{name}-%{version}-stable.tar.xz
 Source1:        
https://downloads.tuxfamily.org/godotengine/%{version}/%{name}-%{version}-stable.tar.xz.sha256
-Source2:        export_presets.cfg
-Source3:        %{name}-rpmlintrc
-# PATCH-FIX-OPENSUSE Allows building all files with -lpie
-Patch0:         fix-pie-warning.patch
-# Use system certificates as fallback for project certificates
-Patch1:         project_certs_fallback.patch
+# Project policy does not allow "-no-pie"
+Patch0:         linker_pie_flag.patch
+# Use system certificates as fallback for certificates
+Patch1:         certs_fallback.patch
 BuildRequires:  Mesa-devel
 BuildRequires:  fdupes
 BuildRequires:  gcc
@@ -53,7 +54,6 @@
 BuildRequires:  pkgconfig(libudev)
 BuildRequires:  pkgconfig(libwebp)
 BuildRequires:  pkgconfig(ogg)
-BuildRequires:  pkgconfig(openssl)
 BuildRequires:  pkgconfig(opus)
 BuildRequires:  pkgconfig(opusfile)
 BuildRequires:  pkgconfig(theora)
@@ -67,65 +67,105 @@
 BuildRequires:  pkgconfig(xinerama)
 BuildRequires:  pkgconfig(xrandr)
 BuildRequires:  pkgconfig(zlib)
-%if %{suse_version} > 1500
+%if 0%{?suse_version} > 1500
 BuildRequires:  mbedtls-devel
+BuildRequires:  pkgconfig(bullet)
+BuildRequires:  pkgconfig(libwslay)
+BuildRequires:  pkgconfig(libzstd)
 BuildRequires:  pkgconfig(miniupnpc)
+%else
+%if 0%{?is_opensuse}
+# SLES seems not to have wslay and miniupnpc
+BuildRequires:  pkgconfig(libwslay)
+BuildRequires:  libminiupnpc-devel
+%if 0%{?sle_version} >= 150200
+BuildRequires:  mbedtls-devel
+%endif
+%endif
 %endif
 Requires:       ca-certificates
 Recommends:     ca-certificates-mozilla
 Requires(post): update-desktop-files
 Requires(postun): update-desktop-files
-Suggests:       godot-headless = %{version}
-Suggests:       godot-runner = %{version}
-Suggests:       godot-server = %{version}
+Recommends:     %{name}-bash-completion
+Suggests:       %{name}-headless = %{version}
+Suggests:       %{name}-runner = %{version}
+Suggests:       %{name}-server = %{version}
 BuildRoot:      %{_tmppath}/%{name}-%{version}-build
 
 # The following "Provides: bundled()" and comments were taken from the 
 # Fedora Godot specfile. 
 # Link: https://src.fedoraproject.org/rpms/godot/blob/master/f/godot.spec
 
-# Git commit slightly newer than 2.87
-# Can be unbundled if bullet 2.88+ is available
-Provides:       bundled(bullet) = 2.88
-
 # Has some modifications for IPv6 support, upstream enet is unresponsive
 # Should not be unbundled.
-Provides:       bundled(enet) = 1.3.13
-
-# Upstream commit from 2016, newer than 1.0.0.27 which is last tag
-# Could be unbundled if packaged.
-# Godot upstream will soon deprecate this "libsimplewebm" module.
-Provides:       bundled(libwebm) = 1.0.2
+Provides:       bundled(enet) = 1.3.14
 
 # Has custom changes to support seeking in zip archives
 # Should not be unbundled.
 Provides:       bundled(minizip) = 1.2.11
 
-# Could be unbundled if packaged.
-# Version: git (25241c5, 2019)
-Provides:       bundled(nanosvg)
+Provides:       bundled(cvtt)
+Provides:       bundled(etc2comp)
+Provides:       bundled(noto-sans-fonts)
+Provides:       bundled(hack-fonts)
+Provides:       bundled(google-droid-fonts)
+Provides:       bundled(glad)
+Provides:       bundled(jpeg-compressor)
+Provides:       bundled(libsimplewebm)
+Provides:       bundled(polyclipping)
+Provides:       bundled(FastLZ)
+Provides:       bundled(hqx)
+Provides:       bundled(open-simplex-noise-in-c)
+Provides:       bundled(pcg)
+Provides:       bundled(smaz)
+Provides:       bundled(polypartition)
+Provides:       bundled(curl_hostcheck)
+Provides:       bundled(yuv2rgb)
+Provides:       bundled(ifaddrs-android)
+Provides:       bundled(easing)
+Provides:       bundled(Tangent_Space_Normal_Maps)
+Provides:       bundled(stb)
+Provides:       bundled(pvrtccompressor)
+Provides:       bundled(tinyexr)
+Provides:       bundled(vhacd)
 
-# Could be unbundled if packaged.
+# Can be unbundled if packaged
+Provides:       bundled(nanosvg)
+Provides:       bundled(recastnavigation)
 Provides:       bundled(squish) = 1.15
+Provides:       bundled(xatlas)
 
-# Can't be unbundled out-of-the-box as it uses experimental APIs available
-# only to static linking. They're not critical features though and could
-# maybe be patched away to link against a shared zstd.
-Provides:       bundled(zstd) = 1.4.4
+## Need to update in Factory ##
+Provides:       bundled(assimp)
 
-# Has custom changes made to library to aid in build configurations
-Provides:       bundled(libwebsockets) = 3.0.1
+%if 0%{?suse_version} > 1500
+%else
+Provides:       bundled(bullet) = 2.89
+Provides:       bundled(libzstd)
+%if 0%{?sle_version} < 150200
+Provides:       bundled(mbedtls) = 2.16.4
+%endif
+%if !0%{?is_opensuse}
+# SLES seems not to have miniupnpc and wslay
+Provides:       bundled(libwslay) = 1.1.0
+Provides:       bundled(miniupnpc)
+%endif
+%endif
 
 %description
 Godot is a game engine. It provides a set of tools and a visually
 oriented workflow that can export games to PC, Mobile and Web
 platforms.
 
+%if !0%{?faster_build}
+
 %package headless
 Summary:        Headless version of Godot editor useful for command line
 Group:          Development/Tools/Other
-Requires:       godot-rpm-macros
-Requires:       godot-runner
+Requires:       ca-certificates
+Recommends:     ca-certificates-mozilla
+Suggests:       %{name}-bash-completion
 
 %description headless
 This package is the headless version of the Godot editor that is suited for 
@@ -136,6 +176,7 @@
 Group:          Amusements/Games/Other
 Requires:       ca-certificates
 Recommends:     ca-certificates-mozilla
+Suggests:       %{name}-bash-completion
 
 %description runner
 This package contains a godot-runner binary for the Linux X11 platform,
@@ -145,33 +186,77 @@
 %package server
 Summary:        Godot headless binary for servers
 Group:          Amusements/Games/Other
+Requires:       ca-certificates
+Recommends:     ca-certificates-mozilla
+Suggests:       %{name}-bash-completion
 
 %description server
 This package contains the headless binary for the Godot game engine
 particularly suited for running dedicated servers.
 
+%endif
+
+%package bash-completion
+Summary:        Godot command line completion for Bash
+Group:          Amusements/Games/Other
+BuildArch:      noarch
+Requires:       bash-completion
+Supplements:    bash-completion
+Supplements:    %{name}
+Enhances:       %{name}-headless
+Enhances:       %{name}-runner
+Enhances:       %{name}-server
+
+%description bash-completion
+Bash command line completion support for %{name}, %{name}-headless,
+%{name}-runner and %{name}-server
+
 %prep
 %setup -q -n %{name}-%{version}-stable
 %patch0 -p1
 %patch1 -p1
 
+cp thirdparty/README.md thirdparty_README.md
+
+# actual doc location in openSUSE
+sed -i 's/\/usr\/share\/doc\/godot\//\/usr\/share\/doc\/packages\/godot\//' 
misc/dist/linux/godot.6
+
+# disarm shebang
+sed -i '1s/#!/##/' misc/dist/shell/godot.bash-completion
+
+# bash completion for sub packages
+cp misc/dist/shell/godot.bash-completion misc/dist/shell/godot-headless
+cp misc/dist/shell/godot.bash-completion misc/dist/shell/godot-runner
+cp misc/dist/shell/godot.bash-completion misc/dist/shell/godot-server
+
+sed -i '$s/_complete_godot_bash godot/_complete_godot_bash godot-headless/' 
misc/dist/shell/godot-headless
+sed -i '$s/_complete_godot_bash godot/_complete_godot_bash godot-runner/' 
misc/dist/shell/godot-runner
+sed -i '$s/_complete_godot_bash godot/_complete_godot_bash godot-server/' 
misc/dist/shell/godot-server
+
 %build
+# Configuring build to use some distribution libraries
+unbundle_libs=('certs' 'freetype' 'libogg' 'libpng' 'libtheora' 'libvorbis' \
+               'libwebp' 'opus' 'pcre2' 'zlib')
+
 # Adding distribution name to build name
 %if 0%{?suse_version}
   %if 0%{?is_opensuse}
+    # Unbundle more libs for openSUSE
+    unbundle_libs+=('miniupnpc' 'wslay')
     export BUILD_NAME="openSUSE"
   %else
     export BUILD_NAME="SUSE"
   %endif
 %endif
 
-# Configuring build to use some distribution libraries
-unbundle_libs=('certs' 'freetype' 'libogg' 'libpng' 'libtheora' 'libvorbis' \
-               'libwebp' 'opus' 'pcre2' 'zlib')
-
 # Unbundle more libs for Tumbleweed
 %if %{suse_version} > 1500
-unbundle_libs+=('mbedtls' 'miniupnpc')
+unbundle_libs+=('bullet' 'mbedtls' 'zstd')
+%else
+# Unbundle more libs for coming Leap
+%if 0%{?sle_version} >= 150200 && 0%{?is_opensuse}
+unbundle_libs+=('mbedtls')
+%endif
 %endif
 
 # Unbundle libvpx only if it doesn't meet the minimum requirement.
@@ -188,30 +273,20 @@
   rm -rf thirdparty/$thirdparty
 done
 
-# Removing extra thirdparty libraries as they are either not needed or are
-# provided by the distribution.
-rm -rf thirdparty/rtaudio
-
 # Keep empty certificates file needed as "source" by
 # function "make_certs_header" in core/core_builders.py
 mkdir -pv thirdparty/certs
 touch thirdparty/certs/ca-certificates.crt
 
-# Common build arguments for all targets
-%if %{suse_version} >= 1500
-%define use_lto use_lto=1
-%else
-%define use_lto use_lto=0
-%endif
-
 %define build_args %{?_smp_mflags} \\\
-        progress=yes verbose=yes udev=yes %{use_lto} \\\
-        CCFLAGS='%{optflags}' system_certs_path=%{ca_bundle} \\\
-        $system_libs
+        progress=yes verbose=yes udev=yes use_lto=1 \\\
+        CCFLAGS='%{optflags}' \\\
+        system_certs_path=%{ca_bundle} $system_libs
 
 # Build graphical editor (tools)
 scons %{build_args} platform=x11 tools=yes target=release_debug
 
+%if !0%{?faster_build}
 # Build headless version of the editor (with tools)
 scons %{build_args} platform=server tools=yes target=release_debug
 
@@ -220,11 +295,19 @@
 
 # Build server version (without tools)
 scons %{build_args} platform=server tools=no target=release
+%endif
 
 %install
 # Installing the editor
 install -D -p -m 755 bin/%{name}.x11.opt.tools.%{__isa_bits} 
%{buildroot}%{_bindir}/%{name}
 
+install -D -p -m 644 misc/dist/linux/godot.6 
%{buildroot}/%{_mandir}/man6/%{name}.6%{?ext_man}
+install -D -p -m 644 icon.png 
%{buildroot}%{_datadir}/icons/hicolor/256x256/apps/%{name}.png
+install -D -p -m 644 icon.svg 
%{buildroot}%{_datadir}/icons/hicolor/scalable/apps/%{name}.svg
+install -D -p -m 644 misc/dist/linux/org.godotengine.Godot.appdata.xml  
%{buildroot}%{_datadir}/appdata/org.godotengine.Godot.appdata.xml
+%suse_update_desktop_file -i org.godotengine.Godot
+
+%if !0%{?faster_build}
 # Installing the headless editor
 install -D -p -m 755 bin/%{name}_server.x11.opt.tools.%{__isa_bits} 
%{buildroot}%{_bindir}/%{name}-headless
 
@@ -233,20 +316,19 @@
 
 # Installing the server
 install -D -p -m 755 bin/%{name}_server.x11.opt.%{__isa_bits} 
%{buildroot}%{_bindir}/%{name}-server
+%endif
 
-install -D -p -m 644 %{S:2} %{buildroot}%{_datadir}/%{name}/export_presets.cfg
-install -D -p -m 644 misc/dist/linux/godot.6 
%{buildroot}/%{_mandir}/man6/%{name}.6%{?ext_man}
-install -D -p -m 644 icon.png 
%{buildroot}%{_datadir}/icons/hicolor/256x256/apps/%{name}.png
-install -D -p -m 644 icon.svg 
%{buildroot}%{_datadir}/icons/hicolor/scalable/apps/%{name}.svg
-install -D -p -m 644 misc/dist/linux/org.godotengine.Godot.appdata.xml  
%{buildroot}%{_datadir}/appdata/org.godotengine.Godot.appdata.xml
-%suse_update_desktop_file -i org.godotengine.Godot
+# Installing bash-completion
+install -D -p -m 644 misc/dist/shell/godot.bash-completion 
%{buildroot}%{_datadir}/bash-completion/completions/%{name}
+install -D -p -m 644 misc/dist/shell/godot-headless 
%{buildroot}%{_datadir}/bash-completion/completions/%{name}-headless
+install -D -p -m 644 misc/dist/shell/godot-runner 
%{buildroot}%{_datadir}/bash-completion/completions/%{name}-runner
+install -D -p -m 644 misc/dist/shell/godot-server 
%{buildroot}%{_datadir}/bash-completion/completions/%{name}-server
 
-cp thirdparty/README.md thirdparty_README.md
 %fdupes -s %{buildroot}/%{_prefix}
 
 %files
 %license LICENSE.txt LOGO_LICENSE.md COPYRIGHT.txt thirdparty_README.md
-%doc AUTHORS.md CHANGELOG.md CONTRIBUTING.md DONORS.md ISSUE_TEMPLATE.md 
README.md
+%doc AUTHORS.md CHANGELOG.md CONTRIBUTING.md DONORS.md README.md 
CODE_OF_CONDUCT.md
 %dir %{_datadir}/icons/hicolor
 %dir %{_datadir}/icons/hicolor/256x256
 %dir %{_datadir}/icons/hicolor/256x256/apps
@@ -259,21 +341,28 @@
 %{_datadir}/icons/hicolor/scalable/apps/%{name}.svg
 %{_mandir}/man6/%{name}.6%{?ext_man}
 
+%if !0%{?faster_build}
 %files headless
 %license LICENSE.txt LOGO_LICENSE.md COPYRIGHT.txt thirdparty_README.md
-%doc AUTHORS.md CHANGELOG.md CONTRIBUTING.md DONORS.md ISSUE_TEMPLATE.md 
README.md
-%dir %{_datadir}/%{name}
+%doc AUTHORS.md CHANGELOG.md CONTRIBUTING.md DONORS.md README.md 
CODE_OF_CONDUCT.md
 %{_bindir}/%{name}-headless
-%{_datadir}/%{name}/export_presets.cfg
 
 %files runner
 %license LICENSE.txt LOGO_LICENSE.md COPYRIGHT.txt thirdparty_README.md
-%doc AUTHORS.md CHANGELOG.md CONTRIBUTING.md DONORS.md ISSUE_TEMPLATE.md 
README.md
+%doc AUTHORS.md CHANGELOG.md CONTRIBUTING.md DONORS.md README.md 
CODE_OF_CONDUCT.md
 %{_bindir}/%{name}-runner
 
 %files server
 %license LICENSE.txt LOGO_LICENSE.md COPYRIGHT.txt thirdparty_README.md
-%doc AUTHORS.md CHANGELOG.md CONTRIBUTING.md DONORS.md ISSUE_TEMPLATE.md 
README.md
+%doc AUTHORS.md CHANGELOG.md CONTRIBUTING.md DONORS.md README.md 
CODE_OF_CONDUCT.md
 %{_bindir}/%{name}-server
+%endif
+
+%files bash-completion
+%license LICENSE.txt COPYRIGHT.txt
+%{_datadir}/bash-completion/completions/%{name}
+%{_datadir}/bash-completion/completions/%{name}-headless
+%{_datadir}/bash-completion/completions/%{name}-runner
+%{_datadir}/bash-completion/completions/%{name}-server
 
 %changelog

++++++ certs_fallback.patch ++++++
From: [email protected]
Date: 2019-04-29 16:00:00
Subject: System certs as fallback for project certs
References: 
https://github.com/godotengine/godot/pull/22066#issuecomment-421565719
            
https://github.com/godotengine/godot/pull/22066#issuecomment-422528664
            https://github.com/godotengine/godot/issues/22232
Upstream:   offered to upstream

If project has no value set for "network/ssl/certificates" (the default),
"default_certs" is not filled by function "load_default_certificates" because
we don't use builtin certs - BUILTIN_CERTS_ENABLED is not defined.

We use a distro specific "system_certs_path" as build option and apply it here
via "_SYSTEM_CERTS_PATH" (defined in included "core/io/certs_compressed.gen.h")
as fallback for certificates.

In result patch restores upstream behavior for certificate usage.
Difference is:
Where upstream by default uses hard coded certificates at build time, we hard
code path to the default certificates as 
"/var/lib/ca-certificates/ca-bundle.pem".
This bundle might be updated separately or admin can edit content of this file.

User can always define different path via Editor or Project settings.

See comments in patch for more details.

---

diff -r -U 5 a/modules/mbedtls/crypto_mbedtls.cpp 
b/modules/mbedtls/crypto_mbedtls.cpp
--- a/modules/mbedtls/crypto_mbedtls.cpp
+++ b/modules/mbedtls/crypto_mbedtls.cpp
@@ -44,10 +44,12 @@
 #define PEM_END_CRT "-----END CERTIFICATE-----\n"
 
 #include "mbedtls/pem.h"
 #include <mbedtls/debug.h>
 
+#include <string.h>
+
 CryptoKey *CryptoKeyMbedTLS::create() {
        return memnew(CryptoKeyMbedTLS);
 }
 
 Error CryptoKeyMbedTLS::load(String p_path) {
@@ -204,10 +206,21 @@
        ERR_FAIL_COND(default_certs == NULL);
 
        if (p_path != "") {
                // Use certs defined in project settings.
                default_certs->load(p_path);
+       } else if (strcmp(_SYSTEM_CERTS_PATH, "") != 0) {
+               // Use system certs only if user did not override in project 
settings
+               // and if _SYSTEM_CERTS_PATH is set.
+               // Should happen if Project Setting "network/ssl/certificates" 
is empty.
+               // Editor Setting "network/ssl/editor_ssl_certificates" is 
already set
+               // to "_SYSTEM_CERTS_PATH" by default -> This is caught by "if 
(p_path != "") {".
+               // But the same fallback might apply for certificates used by 
editor
+               // if user has set "network/ssl/editor_ssl_certificates" to "".
+               // "load_default_certificates" is only called twice with one of
+               // these parameters.
+               default_certs->load(_SYSTEM_CERTS_PATH);
        }
 #ifdef BUILTIN_CERTS_ENABLED
        else {
                // Use builtin certs only if user did not override it in 
project settings.
                PoolByteArray out;
++++++ godot-3.1.2-stable.tar.xz -> godot-3.2-stable.tar.xz ++++++
/work/SRC/openSUSE:Factory/godot/godot-3.1.2-stable.tar.xz 
/work/SRC/openSUSE:Factory/.godot.new.26092/godot-3.2-stable.tar.xz differ: 
char 26, line 1

++++++ godot-3.1.2-stable.tar.xz.sha256 -> godot-3.2-stable.tar.xz.sha256 ++++++
--- /work/SRC/openSUSE:Factory/godot/godot-3.1.2-stable.tar.xz.sha256   
2020-01-14 21:11:05.558868667 +0100
+++ /work/SRC/openSUSE:Factory/.godot.new.26092/godot-3.2-stable.tar.xz.sha256  
2020-03-05 23:18:14.485175876 +0100
@@ -1 +1 @@
-44cccbeec37490768429d5adf1495cd904a195f56b7157308c5650e075d9b89e  
release-3.1.2-stable/godot-3.1.2-stable.tar.xz
+258e166a33f0d71aec59016d8e0d96342a0047a4d84aad2346c232bac8b3c0ce  
godot-3.2-stable.tar.xz

++++++ linker_pie_flag.patch ++++++
From: [email protected]
Date: 2020-02-12 12:00:00
Subject: linker should use "-pie" instead of "-no-pie"
References: 
https://github.com/godotengine/godot/pull/23542#issuecomment-436385853
            https://github.com/godotengine/godot/pull/23542
            https://github.com/godotengine/godot/issues/34533
Upstream:   seems to do the opposite

Linker flag "-no-pie" is added by upstream.
rpmlint complains this violates project policy.
Patch replaces flag "-no-pie" with "-pie".

---

diff -r -U 5 a/platform/x11/detect.py b/platform/x11/detect.py
--- a/platform/x11/detect.py
+++ b/platform/x11/detect.py
@@ -182,11 +182,11 @@
     # Check for gcc version >= 6 before adding -no-pie
     if using_gcc(env):
         version = get_compiler_version(env)
         if version != None and version[0] >= '6':
             env.Append(CCFLAGS=['-fpie'])
-            env.Append(LINKFLAGS=['-no-pie'])
+            env.Append(LINKFLAGS=['-pie'])
     # Do the same for clang should be fine with Clang 4 and higher
     if using_clang(env):
         version = get_compiler_version(env)
         if version != None and version[0] >= '4':
             env.Append(CCFLAGS=['-fpie'])

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