On Sunday 12 November 2006 12:01, Greg Wallace wrote:
> On Saturday, November 11, 2006 @ 11:24 PM, Randall Schulz wrote:
> >On Saturday 11 November 2006 20:29, John Andersen wrote:
> >> On Saturday 11 November 2006 19:17, Randall R Schulz wrote:
> >> > Programmers are applied mathematicians. The basis of all
> >> > software is mathematical logic of one sort or another.
> >>
> >> Grossly over stated.
> >
> >Not overstated in the slightest. It is exactly and completely true.
>
> But isn't programming simply a set of instructions?  Those
> instructions may be logical or completely illogical.  Any
> mathematical calculations in a program are of course logical, by
> definition, though the logic behind the calculation may be completely
> illogical (wrong formula).  I. e., the calculation itself is logical
> in that it provides the result that it was asked to give, though what
> it was asked to give by the programmer may have been totally
> illogical.

I'm not talking about incoherent programs, or programming language 
gibberish, I'm talking about programs that do something coherent. I'm 
talking about the underpinnings of computation, not any given batch of 
instructions that may or may not do something useful and / or which may 
or may not do what's intended.


> >> Very little of programming is mathematical.
> >> The logic involved is usually no more than find the RED ball.
>
> I agree to some extent, though I think you grossly underestimate the
> logic that can be involved (i. e., it can certainly be much more
> complicated than "find the RED ball").
>
> >The foundations of all programming is symbolic logic.
>
> I'd say an attempt at symbolic logic.

No. It _is_ logic. It can be nothing more nor less. Computation is pure 
formalism, just as formal logic is.

Don't confuse the loose sense of logic in everyday conversation with the 
formal mathematical notions of logic. I'm talking only about the 
latter.


> ...
>
> I believe the foundation of programming is simply instructions,
> logical or illogical.

This just isn't a meaningful statement. "Instructions" are defined by a 
formalism about how to refer to stored pieces of information, how to 
operate on those pieces of information and how to organize such 
operations into what are called "effective procedures" that embody 
specific computations or algorithms. The Turing Machine is the 
canonical example of a computing formalism and to date (modulo quantum 
computing) captures the capabilities of _all_ digital information 
processing hardware, whether it be a x86 CPU, an nVidia GPU, a DSP or 
some custom-built logic device.

Refer to Cutland's "Computability" or Boolos and 
Jeffrey's "Computability and Logic" for contemporary treatments. The 
seminal work is that of Church and Turing, but it's all based on 
mathematics and logic as it goes back to the ancient Greeks.


> ...
>
> Greg Wallace


Randall Schulz
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