Hi Bernard,
On Wednesday 07 November 2007 00:19, Bernard Li wrote:
> Did you get yourself a PS3? :)
yes ;-)
> This was ultimately the reason why we stuck with YDL 5.0 for the
> initial support for the PS3, as we had a lot of trouble building RPMs
> on Fedora 6 ppc64.
The i386 vs. x86_64 is well set for 64 bits. Looks like ppc64 brings some
additional issues.
> P.S. I am not sure what DongInn did in terms of PS3 support for OSCAR,
> but for SystemImager, I created a new arch called ppc64-ps3 to
> distinguish ppc64 with the PlayStation 3 -- I guess for the most part,
> binaries built on PS3 can be used on other archs -- except for things
> that are kernel dependent, like SystemImager. So I'm not sure whether
> we also want to create a new arch ppc64-ps3 for OSCAR.
The stuff built on YDL will work also with non-PS3 ppc64. I'd expect the only
really special part could be systemimager.
Seing the ratio of 32bit vs. 64 bit packages on YDL, I would consider very
carefully which packages should be built for ppc64. Most of the libs are missing
for ppc64, so I think the default should be 32 bits. Only for really performance
relevant stuff like MPI libs it is worth building for 64 bits.
Unfortunately building with --target ppc is not straight forward, I saw
%{_lib} = /lib64, and -m32 compiler options, i.e. the rpm macros are not
really helpful here...
Regards,
Erich
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