Francis Bourre wrote:
Is it handling strong-typing in generated code ?
codealloy umlconverter didn't (
http://www.codealloy.com/umlconverter.htm ).
Yes - if you specify types in the class diagram the code generation will
include those types in the files (for attributes, parameters, and return
types). It will even generate the method stubs from interfaces that are
implemented as well. Generating the imports isn't too hard, I just
didn't take the time to do it yet.
There's also a problem with using the "primitive" types in ArgoUML.
Instead of returning "void" you need to make a new top level class
called "Void" to have the return type specified correctly for methods.
If you do AS2 modeling in ArgoUML you should make Void, MovieClip,
String, Object, etc (rather than using the java types, as those will
generate java.lang.String and such).
The only major problem with it, at the moment, is that none of the
import statements are generated.
The fact that you wanna share source code is great news too!
Of course! I'm an open source supporter, and these types of tools go a
long way at bringing more people to the Flash platform, which in the end
is better for all of us.
-d
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