Uhh.. don't think you need to specify the Logger Type Name you use as you mention... i use simple TRACE and Flashout TRACES in the same application and i have the two types output in the console.. (i can see where is the trace from in the Class column).

F

----- Original Message ----- From: "Carlos Rovira" <[EMAIL PROTECTED]>
To: "Open Source Flash Mailing List" <[email protected]>
Sent: Sunday, August 07, 2005 5:29 PM
Subject: Re: [osflash] Re:New AS Logger panel in ASDT


ok, ok

After some test, I notice the following:

- in Log.as you must update loggerName with your favourite logger, as
I'm using Flashout:

private var _loggerName:String = FlashoutLogger.LOGGER_NAME;

- You must import Log and use it at least one time.

- if you are using Flashout, replace in Traces tab the
Flashout.tracereplacer by:

Log.addMessage


Now you can see all your flashout traces in the new panel, witch is
great beacuse the flashout log panel was a pain as we must to change
frow preview to log view.

: )


2005/8/7, //PolyKrom\ <[EMAIL PROTECTED]>:
Forget previous... import Log is needed .. i've just used a swf input
using -keep that has already Log class included..
So you need to import Log and force it for mtasc.. as Feng mention..

sorry for confusion

F.

----- Original Message -----
From: "//PolyKrom\\" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>; "Open Source Flash Mailing List"
<[email protected]>
Sent: Sunday, August 07, 2005 4:59 PM
Subject: Re: [osflash] Re:New AS Logger panel in ASDT


> No need to import Log in Application... Just add a Logger to your > project
> ,add -trace Log.AddMessage to your build,
> click on  the green arrow button in the AS Logger and you'll have a the
> traces output in the AS Logger !!
> You can use a simple trace("message",levelId) or FlashOut Traces and > other
> types (don't know how to use others)..
> For the simple trace, You have the following level for your traces :
> 0:Info,1:Error,2:Warning ..
>
> It rocks !!
>
>
>
> ----- Original Message -----
> From: <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Sunday, August 07, 2005 5:21 PM
> Subject: [osflash] Re:New AS Logger panel in ASDT
>
>
>> Hi, Carlos ;
>>
>> try this:
>> in Actionscript Perspective, in Navigator
>> select project, right click --> add Logger to Project
>>
>> then the virtual folder "logger" should appear in your
>> project.
>>
>> in Application.as
>> import Log;
>> class Application
>> {
>>    private var _log:Log; // force mtasc to compile Log.as
>>    function Application(createdBy)
>> {
>>  // Re-assigment of _root to Application instance
>>  createdBy.__proto__ = this.__proto__;
>>  createdBy.__constructor__ = Application;
>>  this = createdBy;
>>  setup(); }
>> public function setup()
>> {
>>        TRACE("hello world");
>>  } public static function main(createdBy:MovieClip)
>> {
>>      var app = new Application(createdBy);
>> }
>> }; // end of class
>>
>> in your build file
>>
>> use -trace Log.addMessage
>>
>> finnaly don't forget to "start logger" green button in your
>> AS Logger panel.
>>
>> Hope this help!
>>
>> Feng Hua
>>
>>
>> Message: 2
>> Date: Sun, 7 Aug 2005 11:30:56 +0200
>> From: Carlos Rovira <[EMAIL PROTECTED]>
>> Subject: [osflash] New AS Logger panel in ASDT
>> To: Open Source Flash Mailing List <[email protected]>
>> Message-ID: <[EMAIL PROTECTED]>
>> Content-Type: text/plain; charset=ISO-8859-1
>>
>> Hi List,
>>
>> Someone knows how this new feature works?, I start the AS Logger, but
>> I don't know what's expecting this new panel...
>>
>> --
>> ::| Carlos Rovira
>> ::| http://www.carlosrovira.com
>>
>>
>> _______________________________________________
>> osflash mailing list
>> [email protected]
>> http://osflash.org/mailman/listinfo/osflash_osflash.org
>
>
> _______________________________________________
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--
::| Carlos Rovira
::| http://www.carlosrovira.com

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