On 8/18/05, JesterXL <[EMAIL PROTECTED]> wrote:
Do any of you know who wrote the LMS stuff for Captivate?  Apparently, there are a plethora of LMS/Scorm implementations in it.  A lot of users of my CaptivatePlayer have questions on how to get it to work with their Scorm implementations.  Apparently, those ActionScript API's don't work when the SWF is loaded into a shell via loadMovie, and taken out of their own respective HTML pages which apparently do the talking.
 
As such, when digging in the SWF via ActionScript Viewer, I found all kinds of crazy integration API's and

I didn't build the LMS stuff for Captivate.  I can't comment further on that subject.

The solution that's rolled into Captivate is dependent on FSCommand.  It also requires that you enter one learning interaction into the Captivate movie for the implementation to work (I know all too well how frustrating it is for the SCORM functionality to fail without it).

I don't think it's intentionally obfuscated.  Captivate isn't meant to be a coder's tool.  So... the affected code is probably a little unstructured, from that standpoint.

I was successful in getting Captivate to export to Flash, and then to rewrite the code so it would work in an LMS.  But you're asking about automagically doing it.  And I think that might be a tough nut to crack, out of the box.

Not impossible, but as you saw, lot's of crazy code.  And anything working with FSCommand (and code that may call to the _root) could certainly be problematic when imported into something else.


--
-a-

Aaron E. Silvers
[EMAIL PROTECTED]
http://www.mrchompers.net
------------------------------------------
"when the five senses and the mind are still, and reason itself rests
in silence, then begins the Path supreme." - neodämmerung

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