Excellent stuff Keith!

I'd been working on putting the new filters into Xray for runtime testing and then spitting out the proper code for people to copy/paste into their FLA/Class - basically, a custom panel that, based on the filter you choose, gives you the controls to check it out in realtime.

You're stuff gives me the idea of putting in 'presets' for a jump start in the settings!

It'd be nice to see an OS tool that does this ;)  Is that what you guys were talking about?  Of course, giving options to load bitmaps etc for use with the filters as needed and so on.

On 8/25/05, Paddy Keane <[EMAIL PROTECTED] > wrote:
Hi Keith,

Thanks for that, I can see some great uses for it! I was also thinking about developing a special Effects Transition package.
For instance here's an example of a 'threshold tween'

http://www.darklump.co.uk/8ball/threshold02.html

username: 8ball
password: topleft

click the 'button' to move images, don't click the button between tweens as it break at the mo...

I haven't had much time to develop it so at the moment I still feel it's a bit 'cheesy' like the video editing effects from the 80's however if I can work out a way to anti alias the edges and integrate it with some other tweens (like a zoom blur effect?) I may be happy. Basically I'm trying to think of a way to interrogate an image to find the main focus and the somehow work a way of fading the rest of the image out around it (a bit like the end of a bugs bunny cartoon) but with different effects...

(if you go to the 'examples' folder of your flash8 install you'll find a puzzle game that I based this on...)

cheers p;)


==========================
Paddy Keane
Flash Developer & Office Juicer
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-----Original Message-----
From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED]] On Behalf Of Keith Peters
Sent: 24 August 2005 13:32
To: 'Open Source Flash Mailing List'
Subject: RE: [osflash] SpecialEffects Package

Just put the source up:
www.bit-101.com/8ball/Textures.as
www.bit-101.com/8ball/textures.fla
I had to post a Flash 7 fla, but I guess everyone knows the tricks on how to convert to 8 now.

The concept is you create a bitmap with one of the static methods of the Textures class: clouds, stars, water, etc. Each has various parameters to control it.
Then you can use that bitmap however you want. I made a static texturedRect method that uses bitmap fill to draw a rectangle with the bitmap, but you could use attachBitmap as well.
Keith


From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] ] On Behalf Of Firdosh Tangri
Sent: Tuesday, August 23, 2005 9:09 PM
To: Open Source Flash Mailing List
Subject: Re: [osflash] SpecialEffects Package

yup thats something I was talking about and then we could set the layer modes through properties and have other methods to tweak the effect like the amount of blur for gaussian blur or motion blur and so on .
Those are some really cool examples keith :). Is the source code up on your website ??

firdosh
On 8/23/05, Keith Peters < [EMAIL PROTECTED]> wrote:
like so?

http://www.bit-101.com/8ball/textures.html

All rendered as bitmaps. All code. Something I started a while back, but if someone wants to make it an OS Project, I'll donate the class.

Keith


From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED]] On Behalf Of Firdosh Tangri
Sent: Tuesday, August 23, 2005 8:48 PM
To: [email protected]
Subject: [osflash] SpecialEffects Package

I dont know if this has been suggested before or if someone is currently working on such a project but with all the new filters and other goodies that come with flash8 we should have an open source project which makes creating special effects ( like the photoshop filter effects ....perlin noise, render clouds ....and so on) easy with actionscript :). Just a thought .

firdosh





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John Grden - Blitz
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