Ben Smeets a écrit : >I am currently thinking about writing some sort of wrapper for animation >thingies. I found there are two ways (or more?) to calculate animations. >One is the mx.transitions way and the other is the robertpenner >equations way. Anybody know some good arguments to choose which one to >use? Like speed or more types of effects that can be created? > >Tx in advance. > >Ben > > I don't think I make a mistake if I say that mx.transitions.Tween is the Robert Penner's one...
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