Ben Smeets a écrit :

>I am currently thinking about writing some sort of wrapper for animation
>thingies. I found there are two ways (or more?) to calculate animations.
>One is the mx.transitions way and the other is the robertpenner
>equations way. Anybody know some good arguments to choose which one to
>use? Like speed or more types of effects that can be created?
>
>Tx in advance.
>
>Ben
>  
>
I don't think I make a mistake if I say that mx.transitions.Tween is the 
Robert Penner's one...

-- 
Flapflap[at]kilooctet.net --
DevBlog : http://www.kilooctet.net


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