I've started to compile my projects with ant.  The nice thing about  
this is that you can externalize the OS specific info into a  
separate. [build.properties] file.  This is a plain text file with  
name value pairs that you tell ant to import.  Everyone on your team  
can have their own [build.properties] file and ant will use the  
relevant file path info.  Ant will even convert linebreaks from UNIX  
to DOS...


So in the ant build.xml file, add this to the start of your file:
     <property file="build.properties"/>

And then in the ant  build.properties file define all platform  
dependent properties:
     flashplayer=/Applications/Macromedia\ Flash\ MX\ 2004/Players/ 
Debug/SAFlashPlayer

Now back in your ant build.xml file you can refer to the variables  
defined in the external build.properties:
         <exec executable="${flashplayer}">
             <arg value="/${outFile}"/>
         </exec>


There are some good tutorials on ant/flash integration on the osFlash  
site and ubergeek.com has a set of useful tutorials.
http://ubergeek.tv/article.php?pid=98
http://osflash.org/doku.php?id=ant&s=ant+build+files

Best,
J-C
http://flashcodersny.org





On Sep 29, 2005, at 1:38 PM, Pedro Valentini wrote:

> Hi,
>
> I'm working with Windows and will work in projects of other developer
> that use Mac OS X, so all paths for config files, images etc. don't  
> work
> in windows, someone have an Idea about what can I do to resolve this
> problem in all projects??
>
> Thank you
>
> -- 
>
> Pedro C. Valentini
> [EMAIL PROTECTED]
> +55 (21) 8708-8035
>
>
> _______________________________________________
> osflash mailing list
> [email protected]
> http://osflash.org/mailman/listinfo/osflash_osflash.org
>


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