Sounds interesting Moses.  The reason for the project
I started was to have the same functionality as the
Zigo Engine in a more AS2 Object Oriented friendly
way.

I'll take a second look at your Fuse stuff, I am
unfamiliar with it at the moment.

One of the pitfalls of using the Zigo engine was the
MXP and #include(s) -- also the code did not function
under MTASC.

My env is MTASC/SWFMILL/ANT, so I needed something
that can work in this environment.  

Thanks for the tweening engine, it has been a great
contribution! 

Best,
vineet_sc

--- Moses Gunesch <[EMAIL PROTECTED]> wrote:

> Graeme, thanks for tipping off the list for me.
> Currently I am the  
> official updater of the Zigo Engine - Vineet, I
> haven't studied your  
> work and I'm sure it works great.
> 
> I have been struggling to find any time to get my
> site and docs  
> updated, but the code is shipping. If you look at my
> site, http:// 
> www.mosessuposes.com/Fuse, you'll see an invitation
> to email me for  
> the advance release. Many many people in the US +
> Europe are already  
> using this kit, and I am being considered for a
> workshop on it at FF/ 
> Seattle.
> 
> The kit includes class files for ZigoEngine (all
> static version),  
> Fuse, and Fuse Lite.
> 
> There are also three components included,
> Zigo_Engine, Fuse,  
> Fuse_Lite. These take care of setup and can be used
> by beginners or  
> class authors, since the components are pre-compiled
> for speedier  
> publish. The class files are all included as well of
> course, but once  
> the component is on stage, you can use regular
> import statements from  
> your classes, making the actual class files
> unnecessary except as a  
> reference.
> 
> The new ZigoEngine makes the "extensions" like
> alphaTo and so on,  
> entirely optional - MovieClip.prototype does /not/
> need to be altered  
> to run it. You can now use: 
> ZigoEngine.initialize(obj,obj,etc); to  
> initialize /any/ object
>   - // makes it great for running Flash8 filters.
> example fla  
> included on this. //
> 
> Or without initializing any clips, objects or protos
> you can use the  
> static methods,
>   ZigoEngine.doTween(obj, param, params..);
>   ZigoEngine.doShortcut(obj, shortcutName, param,
> params...);
> 
> Seriously email me for this thing, it's a whole ton
> better than the  
> versions available for download online.
> 
> A note about Fuse - you can go read about it at my
> site in detail -
>    On one level it gives beginners a simple way to
> run sequential  
> zigo tweens.
>    But, for class authors it's really a full
> production package that  
> provides a complete syntax aimed at solving the
> problem of building  
> any complex set of actions without mucking up your
> class with tons of  
> extraneous (callback) methods. Imagine it this way -
> neatly tucked  
> within one method of your Slideshow class, you could
> house a lengthy,  
> complex series of tweens, method-calls, dynamically
> query values at  
> runtime, check if assets are loaded, etc.
>    Put simply it extends Array and lets you build
> action lists.
> 
> So that's my deal! Again, please write me for the
> advance release and  
> I will be happy to provide help with syntax.
> 
> Thanks,
> 
> Moses Gunesch
> www.mosessupposes.com/Fuse
> 
> 
> 
> On Sep 29, 2005, at 10:11 AM, [EMAIL PROTECTED]
> wrote:
> > wow, this thing works really well, just tried
> it...
> >
> 
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