Sounds interesting Moses. The reason for the project I started was to have the same functionality as the Zigo Engine in a more AS2 Object Oriented friendly way.
I'll take a second look at your Fuse stuff, I am unfamiliar with it at the moment. One of the pitfalls of using the Zigo engine was the MXP and #include(s) -- also the code did not function under MTASC. My env is MTASC/SWFMILL/ANT, so I needed something that can work in this environment. Thanks for the tweening engine, it has been a great contribution! Best, vineet_sc --- Moses Gunesch <[EMAIL PROTECTED]> wrote: > Graeme, thanks for tipping off the list for me. > Currently I am the > official updater of the Zigo Engine - Vineet, I > haven't studied your > work and I'm sure it works great. > > I have been struggling to find any time to get my > site and docs > updated, but the code is shipping. If you look at my > site, http:// > www.mosessuposes.com/Fuse, you'll see an invitation > to email me for > the advance release. Many many people in the US + > Europe are already > using this kit, and I am being considered for a > workshop on it at FF/ > Seattle. > > The kit includes class files for ZigoEngine (all > static version), > Fuse, and Fuse Lite. > > There are also three components included, > Zigo_Engine, Fuse, > Fuse_Lite. These take care of setup and can be used > by beginners or > class authors, since the components are pre-compiled > for speedier > publish. The class files are all included as well of > course, but once > the component is on stage, you can use regular > import statements from > your classes, making the actual class files > unnecessary except as a > reference. > > The new ZigoEngine makes the "extensions" like > alphaTo and so on, > entirely optional - MovieClip.prototype does /not/ > need to be altered > to run it. You can now use: > ZigoEngine.initialize(obj,obj,etc); to > initialize /any/ object > - // makes it great for running Flash8 filters. > example fla > included on this. // > > Or without initializing any clips, objects or protos > you can use the > static methods, > ZigoEngine.doTween(obj, param, params..); > ZigoEngine.doShortcut(obj, shortcutName, param, > params...); > > Seriously email me for this thing, it's a whole ton > better than the > versions available for download online. > > A note about Fuse - you can go read about it at my > site in detail - > On one level it gives beginners a simple way to > run sequential > zigo tweens. > But, for class authors it's really a full > production package that > provides a complete syntax aimed at solving the > problem of building > any complex set of actions without mucking up your > class with tons of > extraneous (callback) methods. Imagine it this way - > neatly tucked > within one method of your Slideshow class, you could > house a lengthy, > complex series of tweens, method-calls, dynamically > query values at > runtime, check if assets are loaded, etc. > Put simply it extends Array and lets you build > action lists. > > So that's my deal! Again, please write me for the > advance release and > I will be happy to provide help with syntax. > > Thanks, > > Moses Gunesch > www.mosessupposes.com/Fuse > > > > On Sep 29, 2005, at 10:11 AM, [EMAIL PROTECTED] > wrote: > > wow, this thing works really well, just tried > it... > > > > _______________________________________________ > osflash mailing list > [email protected] > http://osflash.org/mailman/listinfo/osflash_osflash.org > __________________________________ Yahoo! Mail - PC Magazine Editors' Choice 2005 http://mail.yahoo.com _______________________________________________ osflash mailing list [email protected] http://osflash.org/mailman/listinfo/osflash_osflash.org
