hi john,
sorry to tell u this but mtasc does _not_ support #inclue and so does asdt.
if u want to use #include you have to use the flash ide anyway.
good luck with your deadline.
best regards
Martin Schnabel
John Mark Hawley wrote:
>I've got a lot of code consolidated into #includes because I'm hurriedly
>rebuilding about 10 different flash games with a lot of shared functionality
>has was, previously, tossed harem-scarem all over the FLAs of the games. The
>company we had coding them did the most abyssmal job I've ever seen. Flash 4
>games had better code flow. The AS2 classes that the games use are such a mess
>in every conceiveable way that the only way we can get these games ready in
>time for our deadlines is to leave as much of the original code in place as
>possible, and just fix bugs.
>
>Building classes for the code in the #includes that made any kind of sense
>would mean drastic restructuring of everything else. And the code base is
>ridiculously gigantic.
>
>So we're stuck.
>
>Currently, though, it seems ASDT has decided to stop compiling on save
>altogether, so I'm up an additional creek. My new AS2 Project won't run MTASC,
>and my old one still will.
>
>-Mark Hawley
>
>
>---------------------------
>Martin wrote:
>
>hmm, #included you say..
>
>nothing that i know of, can you show an example of what you are doing,
>im curious as to why you would be doing an include rather than an
>import. (not that its wrong or anything, just curious :)
>
>John Mark Hawley wrote:
><snipped>
>
>--
>John Mark Hawley
>The Nilbog Group
>773.968.4980 (cell)
>
>
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