Hi all,

For an important Flash game project, I would like to build all my 
graphics assets in a single .SWF file used as "Library".
To do this I decided to use *Swfmill* because it can merge multiple 
files in a single one.

First, all my graphic elements were made with MM Flash Authoring Tool 8 
and published in their respective .SWF in "Flash 8" format (use new fl8 
filters).
Those .SWF can have graphics elements on "stage" or directly in 
"library" with linkage.
To merge all this I use an XML file and *swfmill simple gfx.xml gfx.swf* 
command.

Format of XML :
<movie version="8">
    <frame>
       <library>
          <clip id="element1" import="./path_to_graphics_swf/stage.swf" 
/>          // If graphics element is on "stage"
          <clip import="./path_to_graphics_swf/lib.swf" />              
                      // If graphics elements are in "library" with 
correct linkage
       </library>
    </frame>
</movie>

This make a final "gfx.swf" that I use with MTASC to inject AS code.

*But after several tests, I realise that all of this works fine if 
originals .SWF were published in "Flash 7" format but faild or work bad 
(shapes mixed) if I published them in Flash 8*
(For exemple "attachMovie("element1", "mc", 1);" show the elements in 
the first case (flash 7) and create the movieclip but doen't show 
anything in the second case (flash 8))

Then My questions are :
- *Is there a new Library Format in Flash 8 published SWF that Swfmill 
doesn't understand ?*
- *Am I the only one in this case ?*
- *Is there an other solution do to this ?*

Thanks,
Bo


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