Hi Ralf,
Sorry, I wasn't clear in my original reply: It will *compile* but it
won't work as expected. In other words, although your "subclass" will
contain any members you have set in it, it *will not* contain any
inherited members because Flash doesn't know what those are at compile
time.
So, for example, if you have:
class com.ariaware.tests.dll.library.FirstClass
{
function FirstClass()
{
trace ("FirstClass constructor");
}
function aMethod()
{
trace ("FirstClass.aMethod()");
}
}
and
class com.ariaware.tests.dll.SubFirstClass extends
com.ariaware.tests.dll.library.FirstClass
{
function aNewMethod ()
{
trace ("A new method");
}
}
and in the main app, you do the following after the DLL has loaded:
var subFirstClass:SubFirstClass = new SubFirstClass();
subFirstClass.aNewMethod(); // "A new method"
subFirstClass.aMethod(); // undefined
trace ("subFirstClass.aMethod = "+subFirstClass.aMethod); // undefined
You will see that the "inherited" method doesn't exist (which makes
complete sense because how could Flash know what that was at compile-time?)
Aral
Ralf Bokelberg wrote:
>Hi Aral
>You can use an intrinsic class or the original one and an exclude.xml to
>make it compile. I'd prefer intrinsics, though.
>Cheers,
>Ralf.
>
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