You are right as long as loading the dll happens "after" the classes of 
the loading swf are initialized. If you export your classes to frame 2 
and load the dll in frames 1, everything works as expected.

Cheers,
Ralf.

Aral Balkan wrote:

> Hi Ralf,
> 
> Sorry, I wasn't clear in my original reply: It will *compile* but it 
> won't work as expected. In other words, although your "subclass" will 
> contain any members you have set in it, it *will not* contain any 
> inherited members because Flash doesn't know what those are at compile 
> time.
> 
> So, for example, if you have:
> 
> class com.ariaware.tests.dll.library.FirstClass
> {
>     function FirstClass()
>     {
>         trace ("FirstClass constructor");
>     }
>    
>     function aMethod()
>     {
>         trace ("FirstClass.aMethod()");
>     }
> }
> 
> and
> 
> class com.ariaware.tests.dll.SubFirstClass extends 
> com.ariaware.tests.dll.library.FirstClass
> {
>     function aNewMethod ()
>     {
>         trace ("A new method");
>     }
> }
> 
> and in the main app, you do the following after the DLL has loaded:
> 
> var subFirstClass:SubFirstClass = new SubFirstClass();
> subFirstClass.aNewMethod();    // "A new method"
> 
> subFirstClass.aMethod(); // undefined
> trace ("subFirstClass.aMethod = "+subFirstClass.aMethod);   // undefined
> 
> You will see that the "inherited" method doesn't exist (which makes 
> complete sense because how could Flash know what that was at compile-time?)
> 
> Aral
> 
> Ralf Bokelberg wrote:
> 
> 
>>Hi Aral
>>You can use an intrinsic class or the original one and an exclude.xml to 
>>make it compile. I'd prefer intrinsics, though.
>>Cheers,
>>Ralf.
>>
> 
> 
> 
> _______________________________________________
> osflash mailing list
> [email protected]
> http://osflash.org/mailman/listinfo/osflash_osflash.org

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