Thanks for replying Math and Rob. I also think that a place for math 
tutorials (firstly most-flash used math so we don´t loose the focus too 
much on the beginning). I would be happy to contribute with my 
experience though, as I already said, I would benefict more studying the 
tutorials than writting at first. I think its a subject which would be 
very interesting (if not important) to discuss,  I wonder what Aral 
think about that? He could set up a place on the wiki and we could start 
putting material in there.

Thanks again,

- Marcelo.

Rob Bateman wrote:

> I think a page on the wiki for maths tutorials is a great idea. I'm 
> not a natural mathematician but i've had an unwitting amount of 
> exposure to it after two maths a levels and a degree in physics :) so 
> i'd be happy to contribute. As a developer, most of the maths I use 
> these days is applied maths, such as newtonian mechanics, differential 
> equations etc. I think main difference between what i was taught and 
> what i use now is the environment - computers deal with absolute 
> values such as pixel coordinates and screen draws, so everything has 
> to be quantised (broken down into steps). for example, newtonian 
> mechanics is great for programming games, but the main stumbling block 
> i had was understanding how to apply these equations in a quantised 
> world. For that reason alone i would advise anyone willing to gain 
> some basic maths knowledge for use in programming to seek out 
> literature aimed at that specific applied purpose, because heaven 
> knows you don't want to learn any more of it than you have to! Some 
> examples of what would be needed for certain tasks are:
>  
> Tweening - linear, quadratic and cubic equations
> Real-world movement - Newtonian mechanics, differential equations
> Zooming maps - Natural logarithms
> 3d - Matrix multipication and quaternions (arrgh!)
> AI - Probability and statistics
>  
>  
> Application interface development is what i'm up to at the moment, 
> which hardly uses any maths at all. Instead, i would say you need an 
> innate ability to visualise the links that describe how every 
> component in an interface interacts with other components and the user 
> in a coherent, ordered way. I'm not sure what discipline exists that 
> can be applied to that, but i'm willing to take suggestions...
>  
> Rob
>  
>
>
>  
> On 1/24/06, *Mark Winterhalder* <[EMAIL PROTECTED] 
> <mailto:[EMAIL PROTECTED]>> wrote:
>
>     > Share your thought if ur feeling to, you could end helping
>     someone (me,
>     > for example!)
>
>     i wasn't particularly interested in math while i was in school (not
>     that i was particularly interested in anything...), and haven't
>     received any formal math education afterwards. but just as they always
>     said -- "learn it now, you'll never know when you might need it" -- i
>     noticed that at least some basic math is necessary when scripting
>     flash (percentage loaded, scaling an image to fit boundaries while
>     keeping the aspect ratio, ease in/out, that kind of stuff). later i
>     got interested in 3d, which was beyond what i had learned in school
>     (but what i should have learned, at least as far as vectors and matrix
>     operations are concerned).
>     i'm lucky that i never had any problems learning math skills i needed,
>     but i often struggle to find a resource that explains what i need
>     in a
>     way i can understand. particularly the notation can be a problem. i
>     could learn it, but it always seems too much effort for the problem at
>     hand, even if it would be a time saver in the long run. i often find
>     it easier to look at example code,  to read a text-based explanation,
>     work through a tutorial, or find a usenet FAQ (especially the "matrix
>     and quaternion faq" helped me a lot). sometimes it's not necessary to
>     understand operations in detail to apply them (quaternions, for
>     example). you should know what's possible, how to do it, and what the
>     pitfalls are, though.
>
>     generally, there is no reason to be afraid of math, and i believe
>     there is nothing one can't understand if it is presented in a way one
>     finds personally accessible.
>
>     maybe an osflash.org/math <http://osflash.org/math> wiki entry
>     would be a good idea. an FAQ
>     style collection of formulas and algorithms commonly asked for on
>     mailing lists, useful classes, good tutorials, FAQs and other
>     resources. odds are, if you find something difficult, somebody else
>     will, too.
>
>     mark
>
>
>     On 1/23/06, Marcelo de Moraes Serpa < [EMAIL PROTECTED]
>     <mailto:[EMAIL PROTECTED]>> wrote:
>     > I often find myself struggling when it comes to math, even though
>     > through the time I managed to overcome many of my math-related
>     limits.
>     > My high-school did not help at all to learn even the basics
>     stuff of
>     > this onipresent science. I was forced to take the few elements I
>     had and
>     > to learn everything myself. It may be a stupid question, but
>     what do you
>     > do when you go into a problem that requires some math, in sum,
>     math can
>     > solve everything and make your life easir - if you know how to
>     use it. I
>     > find it an interesting question here mainly becouse of the graphics
>     > designers that, when developing in flash, had to face a "math
>     challenge".
>     >
>     > Things like centering an element in the screen could get very
>     > complicated for me... x)  recently I´ve been taking notes of all the
>     > patterns (formulas) I´ve found through codes, this helps me a lot.
>     >
>     > I was thinking about buying some books, but math is all about
>     practice
>     > and I don´t have the time.
>     >
>     > Share your thought if ur feeling to, you could end helping
>     someone (me,
>     > for example!)
>     >
>     > Marcelo.
>
>
>     --
>     http://snafoo.org/
>     jabber: [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>
>
>     _______________________________________________
>     osflash mailing list
>     [email protected] <mailto:[email protected]>
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>
>
>
>
> -- 
> ~~~~~~~~~~~~~~~~~~~~~~~~
> Rob Bateman - Flash Product Manager
> BBC News Interactive
>
> Tel: 0208 6248692
> Mob: 07714 329073
>
> [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>
> ~~~~~~~~~~~~~~~~~~~~~~~~
>
>------------------------------------------------------------------------
>
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>  
>


        

        
                
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