hi Marcelo,

> I would be happy to contribute with my
> experience though, as I already said, I would benefict more studying the
> tutorials than writting at first.

i think collecting links to "normal" tutorials would be a useful thing
to do for such a wiki page (and i regret i don't know the one to the
very well doe vector tutorial i worked through back then), but what
kind of flash specific tutorials would you like to see?

mark



On 1/30/06, Marcelo de Moraes Serpa <[EMAIL PROTECTED]> wrote:
> Thanks for replying Math and Rob. I also think that a place for math
> tutorials (firstly most-flash used math so we don´t loose the focus too
> much on the beginning). I would be happy to contribute with my
> experience though, as I already said, I would benefict more studying the
> tutorials than writting at first. I think its a subject which would be
> very interesting (if not important) to discuss,  I wonder what Aral
> think about that? He could set up a place on the wiki and we could start
> putting material in there.
>
> Thanks again,
>
> - Marcelo.
>
> Rob Bateman wrote:
>
> > I think a page on the wiki for maths tutorials is a great idea. I'm
> > not a natural mathematician but i've had an unwitting amount of
> > exposure to it after two maths a levels and a degree in physics :) so
> > i'd be happy to contribute. As a developer, most of the maths I use
> > these days is applied maths, such as newtonian mechanics, differential
> > equations etc. I think main difference between what i was taught and
> > what i use now is the environment - computers deal with absolute
> > values such as pixel coordinates and screen draws, so everything has
> > to be quantised (broken down into steps). for example, newtonian
> > mechanics is great for programming games, but the main stumbling block
> > i had was understanding how to apply these equations in a quantised
> > world. For that reason alone i would advise anyone willing to gain
> > some basic maths knowledge for use in programming to seek out
> > literature aimed at that specific applied purpose, because heaven
> > knows you don't want to learn any more of it than you have to! Some
> > examples of what would be needed for certain tasks are:
> >
> > Tweening - linear, quadratic and cubic equations
> > Real-world movement - Newtonian mechanics, differential equations
> > Zooming maps - Natural logarithms
> > 3d - Matrix multipication and quaternions (arrgh!)
> > AI - Probability and statistics
> >
> >
> > Application interface development is what i'm up to at the moment,
> > which hardly uses any maths at all. Instead, i would say you need an
> > innate ability to visualise the links that describe how every
> > component in an interface interacts with other components and the user
> > in a coherent, ordered way. I'm not sure what discipline exists that
> > can be applied to that, but i'm willing to take suggestions...
> >
> > Rob
> >
> >
> >
> >
> > On 1/24/06, *Mark Winterhalder* <[EMAIL PROTECTED]
> > <mailto:[EMAIL PROTECTED]>> wrote:
> >
> >     > Share your thought if ur feeling to, you could end helping
> >     someone (me,
> >     > for example!)
> >
> >     i wasn't particularly interested in math while i was in school (not
> >     that i was particularly interested in anything...), and haven't
> >     received any formal math education afterwards. but just as they always
> >     said -- "learn it now, you'll never know when you might need it" -- i
> >     noticed that at least some basic math is necessary when scripting
> >     flash (percentage loaded, scaling an image to fit boundaries while
> >     keeping the aspect ratio, ease in/out, that kind of stuff). later i
> >     got interested in 3d, which was beyond what i had learned in school
> >     (but what i should have learned, at least as far as vectors and matrix
> >     operations are concerned).
> >     i'm lucky that i never had any problems learning math skills i needed,
> >     but i often struggle to find a resource that explains what i need
> >     in a
> >     way i can understand. particularly the notation can be a problem. i
> >     could learn it, but it always seems too much effort for the problem at
> >     hand, even if it would be a time saver in the long run. i often find
> >     it easier to look at example code,  to read a text-based explanation,
> >     work through a tutorial, or find a usenet FAQ (especially the "matrix
> >     and quaternion faq" helped me a lot). sometimes it's not necessary to
> >     understand operations in detail to apply them (quaternions, for
> >     example). you should know what's possible, how to do it, and what the
> >     pitfalls are, though.
> >
> >     generally, there is no reason to be afraid of math, and i believe
> >     there is nothing one can't understand if it is presented in a way one
> >     finds personally accessible.
> >
> >     maybe an osflash.org/math <http://osflash.org/math> wiki entry
> >     would be a good idea. an FAQ
> >     style collection of formulas and algorithms commonly asked for on
> >     mailing lists, useful classes, good tutorials, FAQs and other
> >     resources. odds are, if you find something difficult, somebody else
> >     will, too.
> >
> >     mark
> >
> >
> >     On 1/23/06, Marcelo de Moraes Serpa < [EMAIL PROTECTED]
> >     <mailto:[EMAIL PROTECTED]>> wrote:
> >     > I often find myself struggling when it comes to math, even though
> >     > through the time I managed to overcome many of my math-related
> >     limits.
> >     > My high-school did not help at all to learn even the basics
> >     stuff of
> >     > this onipresent science. I was forced to take the few elements I
> >     had and
> >     > to learn everything myself. It may be a stupid question, but
> >     what do you
> >     > do when you go into a problem that requires some math, in sum,
> >     math can
> >     > solve everything and make your life easir - if you know how to
> >     use it. I
> >     > find it an interesting question here mainly becouse of the graphics
> >     > designers that, when developing in flash, had to face a "math
> >     challenge".
> >     >
> >     > Things like centering an element in the screen could get very
> >     > complicated for me... x)  recently I´ve been taking notes of all the
> >     > patterns (formulas) I´ve found through codes, this helps me a lot.
> >     >
> >     > I was thinking about buying some books, but math is all about
> >     practice
> >     > and I don´t have the time.
> >     >
> >     > Share your thought if ur feeling to, you could end helping
> >     someone (me,
> >     > for example!)
> >     >
> >     > Marcelo.
> >
> >
> >     --
> >     http://snafoo.org/
> >     jabber: [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>
> >
> >     _______________________________________________
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> >
> >
> >
> >
> > --
> > ~~~~~~~~~~~~~~~~~~~~~~~~
> > Rob Bateman - Flash Product Manager
> > BBC News Interactive
> >
> > Tel: 0208 6248692
> > Mob: 07714 329073
> >
> > [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>
> > ~~~~~~~~~~~~~~~~~~~~~~~~
> >
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>
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