hi Marcelo, > I would be happy to contribute with my > experience though, as I already said, I would benefict more studying the > tutorials than writting at first.
i think collecting links to "normal" tutorials would be a useful thing to do for such a wiki page (and i regret i don't know the one to the very well doe vector tutorial i worked through back then), but what kind of flash specific tutorials would you like to see? mark On 1/30/06, Marcelo de Moraes Serpa <[EMAIL PROTECTED]> wrote: > Thanks for replying Math and Rob. I also think that a place for math > tutorials (firstly most-flash used math so we don´t loose the focus too > much on the beginning). I would be happy to contribute with my > experience though, as I already said, I would benefict more studying the > tutorials than writting at first. I think its a subject which would be > very interesting (if not important) to discuss, I wonder what Aral > think about that? He could set up a place on the wiki and we could start > putting material in there. > > Thanks again, > > - Marcelo. > > Rob Bateman wrote: > > > I think a page on the wiki for maths tutorials is a great idea. I'm > > not a natural mathematician but i've had an unwitting amount of > > exposure to it after two maths a levels and a degree in physics :) so > > i'd be happy to contribute. As a developer, most of the maths I use > > these days is applied maths, such as newtonian mechanics, differential > > equations etc. I think main difference between what i was taught and > > what i use now is the environment - computers deal with absolute > > values such as pixel coordinates and screen draws, so everything has > > to be quantised (broken down into steps). for example, newtonian > > mechanics is great for programming games, but the main stumbling block > > i had was understanding how to apply these equations in a quantised > > world. For that reason alone i would advise anyone willing to gain > > some basic maths knowledge for use in programming to seek out > > literature aimed at that specific applied purpose, because heaven > > knows you don't want to learn any more of it than you have to! Some > > examples of what would be needed for certain tasks are: > > > > Tweening - linear, quadratic and cubic equations > > Real-world movement - Newtonian mechanics, differential equations > > Zooming maps - Natural logarithms > > 3d - Matrix multipication and quaternions (arrgh!) > > AI - Probability and statistics > > > > > > Application interface development is what i'm up to at the moment, > > which hardly uses any maths at all. Instead, i would say you need an > > innate ability to visualise the links that describe how every > > component in an interface interacts with other components and the user > > in a coherent, ordered way. I'm not sure what discipline exists that > > can be applied to that, but i'm willing to take suggestions... > > > > Rob > > > > > > > > > > On 1/24/06, *Mark Winterhalder* <[EMAIL PROTECTED] > > <mailto:[EMAIL PROTECTED]>> wrote: > > > > > Share your thought if ur feeling to, you could end helping > > someone (me, > > > for example!) > > > > i wasn't particularly interested in math while i was in school (not > > that i was particularly interested in anything...), and haven't > > received any formal math education afterwards. but just as they always > > said -- "learn it now, you'll never know when you might need it" -- i > > noticed that at least some basic math is necessary when scripting > > flash (percentage loaded, scaling an image to fit boundaries while > > keeping the aspect ratio, ease in/out, that kind of stuff). later i > > got interested in 3d, which was beyond what i had learned in school > > (but what i should have learned, at least as far as vectors and matrix > > operations are concerned). > > i'm lucky that i never had any problems learning math skills i needed, > > but i often struggle to find a resource that explains what i need > > in a > > way i can understand. particularly the notation can be a problem. i > > could learn it, but it always seems too much effort for the problem at > > hand, even if it would be a time saver in the long run. i often find > > it easier to look at example code, to read a text-based explanation, > > work through a tutorial, or find a usenet FAQ (especially the "matrix > > and quaternion faq" helped me a lot). sometimes it's not necessary to > > understand operations in detail to apply them (quaternions, for > > example). you should know what's possible, how to do it, and what the > > pitfalls are, though. > > > > generally, there is no reason to be afraid of math, and i believe > > there is nothing one can't understand if it is presented in a way one > > finds personally accessible. > > > > maybe an osflash.org/math <http://osflash.org/math> wiki entry > > would be a good idea. an FAQ > > style collection of formulas and algorithms commonly asked for on > > mailing lists, useful classes, good tutorials, FAQs and other > > resources. odds are, if you find something difficult, somebody else > > will, too. > > > > mark > > > > > > On 1/23/06, Marcelo de Moraes Serpa < [EMAIL PROTECTED] > > <mailto:[EMAIL PROTECTED]>> wrote: > > > I often find myself struggling when it comes to math, even though > > > through the time I managed to overcome many of my math-related > > limits. > > > My high-school did not help at all to learn even the basics > > stuff of > > > this onipresent science. I was forced to take the few elements I > > had and > > > to learn everything myself. It may be a stupid question, but > > what do you > > > do when you go into a problem that requires some math, in sum, > > math can > > > solve everything and make your life easir - if you know how to > > use it. I > > > find it an interesting question here mainly becouse of the graphics > > > designers that, when developing in flash, had to face a "math > > challenge". > > > > > > Things like centering an element in the screen could get very > > > complicated for me... x) recently I´ve been taking notes of all the > > > patterns (formulas) I´ve found through codes, this helps me a lot. > > > > > > I was thinking about buying some books, but math is all about > > practice > > > and I don´t have the time. > > > > > > Share your thought if ur feeling to, you could end helping > > someone (me, > > > for example!) > > > > > > Marcelo. > > > > > > -- > > http://snafoo.org/ > > jabber: [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]> > > > > _______________________________________________ > > osflash mailing list > > [email protected] <mailto:[email protected]> > > http://osflash.org/mailman/listinfo/osflash_osflash.org > > > > > > > > > > -- > > ~~~~~~~~~~~~~~~~~~~~~~~~ > > Rob Bateman - Flash Product Manager > > BBC News Interactive > > > > Tel: 0208 6248692 > > Mob: 07714 329073 > > > > [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]> > > ~~~~~~~~~~~~~~~~~~~~~~~~ > > > >------------------------------------------------------------------------ > > > >_______________________________________________ > >osflash mailing list > >[email protected] > >http://osflash.org/mailman/listinfo/osflash_osflash.org > > > > > > > > > > > _______________________________________________________ > Yahoo! doce lar. Faça do Yahoo! sua homepage. > http://br.yahoo.com/homepageset.html > > > > _______________________________________________ > osflash mailing list > [email protected] > http://osflash.org/mailman/listinfo/osflash_osflash.org > -- http://snafoo.org/ jabber: [EMAIL PROTECTED] _______________________________________________ osflash mailing list [email protected] http://osflash.org/mailman/listinfo/osflash_osflash.org
