well, having movieclips on stage in the timeline takes less time to display than using attachMovie for the same number of mcs, but there'll still be a limit on the total number - which will vary depending on the speed of the users machine
Rob
On 2/1/06, Tim Knip <[EMAIL PROTECTED]> wrote:
Tan, thanks,
But what I wanna nail down is: IS there - apart from loading-time - a limit
on number of mc's? Say > 10000... For sure the movie gets slowed down, but
maybe I'm missing something (ie: maybe there's some trick you FlashFreaks
know off?).
Sorry if my original question was unclear.
T
-----Oorspronkelijk bericht-----
Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] Namens
Tan
Verzonden: woensdag 1 februari 2006 20:59
Aan: 'Open Source Flash Mailing List'
Onderwerp: Re: [osflash] [OT] maximum number of mc's in swf?
I doubt if sub mc's would solve the problem, the cause of the problem comes
when Flash Player monitors how long the playhead stays in the current frame.
Given that you have to attach many clips, the script would take a long time
to finish.
There is a work around -- you may want to split the work into more than one
frame, that is like
function starter()
{
this. this.nextBatch);
}
function nextBatch()
{
// do something
if (done)
{
this.> }
}
Hope this helps!
- Tangent
-----Original Message-----
From: [EMAIL PROTECTED] [mailto: [EMAIL PROTECTED]] On
Behalf Of Tim Knip
Sent: Wednesday, February 01, 2006 2:44 PM
To: 'Open Source Flash Mailing List'
Subject: [osflash] [OT] maximum number of mc's in swf?
Hi list,
Sorry for the OT.
Was wondering how many mc's can be placed on stage _without problems_ ?
Placing around ~500 mc's is slow, but doable.
Placing around ~1000... the dreaded script timeout dialog...
Can this be solved by dividing into sub-mc's? Or is it just the absolute
number of mc's in a swf?
Any other ways?
Thanks,
Tim
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BBC News Interactive
Tel: 0208 6248692
Mob: 07714 329073
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