I've just finished making a pretty big site for a client of mine, we're build up an isometric 3d world with small png animations everywhere (350+ png's).
The problem is CPU usage, even if setting the whole container clip _visible = false things are still running in there making the site slow as suryup, I'm looking for tips on how to combat this high CPU usage. Things like: - Does _visible = false stop things from drawing? - What about _alpha = 0 - What about moving things off the visibible stage-area? - Looping through all the children of a movieclip and stop()'ing them seems to have no effect on the CPU usage, why? I bet a lot of people are asking or have asked these questions so I'd really appriciate some feedback! -- Regards, Simen Brekken _______________________________________________ osflash mailing list [email protected] http://osflash.org/mailman/listinfo/osflash_osflash.org
