On 6/6/06, João Saleiro <[EMAIL PROTECTED]> wrote:
> Tony, after delivering my project to faculty, I'll try to create a
> QueueLoader class that solves all these problems. After the 1st July.
> If you try to load one image at a time, overall download time is a bit
> smaller than if you try loading them all at once, if you are talking on
> hundreds of photos. I don't have an explanation, but when I have time to
> create the referred class, maybe I'll found out why.
>
> João Saleiro

Hi João,

No need to build the queue loader class that you describe. We are
already working on one. In fact our version works quite well at the
moment. It is part of the Fling project, and while this is not a part
of porting the Spring framework, we found that there was a definite
need for such a thing in Flash. The AssetLoader is just a small
portion of the whole framework (soon to come), but it is very powerful
and quite usable in its current format.

Not only do we handle loading bitmaps and SWF files with this tool,
but it also handles every other type of asset that Flash will load
(XML, FLV, MP3, etc...). And it does this with a consitant API for all
assets.

If you are interested in checking it out, or in contributing to the
project, please look at the SVN repository here:
http://svn1.cvsdude.com/osflash/fling/

The idea behind Fling is to support most of the Spring Framework, or
at least where it makes sense for Flash.  Address common problems in
Flash development in a light weight and easy to use fashion. Make the
framework configurable via XML. And Fling will not have any
dependencies on using the library. In other words use as much or as
little of the framework without being locked into any one solution.
Just use as much as makes sense for your project.

I also want to take the time here to introduce and thank the Fling
development team:

Grant Davies
John Grden
Samuel Agesilas
Simon Wacker
and Me

-Chris

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