Well, I think you can load the stuff as you need it with LoadMovie or
load everything you need with a preloadre or just using attachmovie
(check swfmill if you haven't).

--
Ivan Mosquera Paulo
http://ktulur.ath.cx


El mar, 11-07-2006 a las 12:35 +0900, [EMAIL PROTECTED] escribió:
> Hello,
> 
> I have a simple Noob question. Sorry if it's been covered.
> 
> If I'm building a big AS2 project with MTASC do I need some kind of  
> preloader? If so what's the best practice?
> 
> At a guess I have:
> 
> import mx.utils.Delegate;
> 
> class MyRun extends MovieClip{
> 
>           var intID:Number;
> 
>           function MyRun(mc){
>                    mc.__proto__ = this.__proto__;
>               mc.__constructor__ =  Gogo;
>               this = mc;
> 
>                    intID = setInterval(Delegate.create(this, preLoad), 100);
>           }
> 
>           function preLoad():Void
>           {
>               if (getBytesLoaded()==getBytesTotal()){
>                   clearInterval(intID);
>                   postLoad();
>               } else {
>                   //loading widget
>               }
>           }
> 
>           function postLoad():Void
>           {
>               //run
>           }
> 
>       public static function main() : Void
>       {
>                Stage.align = "TL";
>                Stage.scaleMode = "noScale";
>                var doIt:MyRun = new MyRun(_root);
>       }
> }
> 
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