People following this Thread might be interested in the fact that I have 
been working for two days on a haXe Plugin for FlashDevelop.

I choose FlashDevelop because its open source, and its codebase is quite 
small, readable, and plugin oriented. It's also fun because it's the 
first time I'm using C#. After a bit more than one day of work I have a 
haXe project manager and an install script that adds syntax 
highligtning. You can create/open an haXe project, configure it, compile 
and test it.

I should finish the project files tree handling tomorrow and from then 
work at supporting realtime code hints. I have several ideas on how to 
do that without having do rewrite a complete haXe parser for 
FlashDevelop. My goal is to be able to have the haXe compiler give 
enough informations to the IDE so it can display code hints (fields 
lists, methods arguments...) with only minor work.

When done, this kind of compiler support should be adaptable to others 
IDE as well. I have been talking with FDT team and the next version 
should allow Plugin development, so maybe a haXe Plugin will be 
developed in the future.

Developers at my company are using either Windows or Linux. We tried to 
compile FlashDevelop for Linux but its using some 3rd party library for 
handling panels docking which seems Windows-specific. It would be great 
if motivated people could try patching FlashDevelop so it can run on Mono.

Best,
Nicolas

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