People following this Thread might be interested in the fact that I have been working for two days on a haXe Plugin for FlashDevelop.
I choose FlashDevelop because its open source, and its codebase is quite small, readable, and plugin oriented. It's also fun because it's the first time I'm using C#. After a bit more than one day of work I have a haXe project manager and an install script that adds syntax highligtning. You can create/open an haXe project, configure it, compile and test it. I should finish the project files tree handling tomorrow and from then work at supporting realtime code hints. I have several ideas on how to do that without having do rewrite a complete haXe parser for FlashDevelop. My goal is to be able to have the haXe compiler give enough informations to the IDE so it can display code hints (fields lists, methods arguments...) with only minor work. When done, this kind of compiler support should be adaptable to others IDE as well. I have been talking with FDT team and the next version should allow Plugin development, so maybe a haXe Plugin will be developed in the future. Developers at my company are using either Windows or Linux. We tried to compile FlashDevelop for Linux but its using some 3rd party library for handling panels docking which seems Windows-specific. It would be great if motivated people could try patching FlashDevelop so it can run on Mono. Best, Nicolas _______________________________________________ osflash mailing list [email protected] http://osflash.org/mailman/listinfo/osflash_osflash.org
