Nicolas,

You didnt mention error detection (a big part of this thread). You did
mention code hinting in the context of parsing. Am i just
misunderstanding you or do you not intend to do that right now?


Hank

On 8/30/06, Nicolas Cannasse <[EMAIL PROTECTED]> wrote:
> People following this Thread might be interested in the fact that I have
> been working for two days on a haXe Plugin for FlashDevelop.
>
> I choose FlashDevelop because its open source, and its codebase is quite
> small, readable, and plugin oriented. It's also fun because it's the
> first time I'm using C#. After a bit more than one day of work I have a
> haXe project manager and an install script that adds syntax
> highligtning. You can create/open an haXe project, configure it, compile
> and test it.
>
> I should finish the project files tree handling tomorrow and from then
> work at supporting realtime code hints. I have several ideas on how to
> do that without having do rewrite a complete haXe parser for
> FlashDevelop. My goal is to be able to have the haXe compiler give
> enough informations to the IDE so it can display code hints (fields
> lists, methods arguments...) with only minor work.
>
> When done, this kind of compiler support should be adaptable to others
> IDE as well. I have been talking with FDT team and the next version
> should allow Plugin development, so maybe a haXe Plugin will be
> developed in the future.
>
> Developers at my company are using either Windows or Linux. We tried to
> compile FlashDevelop for Linux but its using some 3rd party library for
> handling panels docking which seems Windows-specific. It would be great
> if motivated people could try patching FlashDevelop so it can run on Mono.
>
> Best,
> Nicolas
>
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