Nicolas, You didnt mention error detection (a big part of this thread). You did mention code hinting in the context of parsing. Am i just misunderstanding you or do you not intend to do that right now?
Hank On 8/30/06, Nicolas Cannasse <[EMAIL PROTECTED]> wrote: > People following this Thread might be interested in the fact that I have > been working for two days on a haXe Plugin for FlashDevelop. > > I choose FlashDevelop because its open source, and its codebase is quite > small, readable, and plugin oriented. It's also fun because it's the > first time I'm using C#. After a bit more than one day of work I have a > haXe project manager and an install script that adds syntax > highligtning. You can create/open an haXe project, configure it, compile > and test it. > > I should finish the project files tree handling tomorrow and from then > work at supporting realtime code hints. I have several ideas on how to > do that without having do rewrite a complete haXe parser for > FlashDevelop. My goal is to be able to have the haXe compiler give > enough informations to the IDE so it can display code hints (fields > lists, methods arguments...) with only minor work. > > When done, this kind of compiler support should be adaptable to others > IDE as well. I have been talking with FDT team and the next version > should allow Plugin development, so maybe a haXe Plugin will be > developed in the future. > > Developers at my company are using either Windows or Linux. We tried to > compile FlashDevelop for Linux but its using some 3rd party library for > handling panels docking which seems Windows-specific. It would be great > if motivated people could try patching FlashDevelop so it can run on Mono. > > Best, > Nicolas > > _______________________________________________ > osflash mailing list > [email protected] > http://osflash.org/mailman/listinfo/osflash_osflash.org > _______________________________________________ osflash mailing list [email protected] http://osflash.org/mailman/listinfo/osflash_osflash.org
