I finally found a comment in the red5 server sources:

/**
    * Try to measure bandwidth of given connection.
    *
    * This is required for some FLV player to work because they require
    * the "onBWDone" method to be called on the connection.
    *
    * @param conn
    *             the connection to measure the bandwidth for
    */

I assume that those pings follow the same rules.

The hosting is gentoo+red5 server in server side and some simple flash for
publishing/consuming streams trough red5 server in the client side.

But unfortunately the important question is still unanswered: Is there any
documentation regarding the flow of messages  between the player and server?
At least for 2 scenarios:
1. Publish a live camera stream
2. Consume a published stream

Thank you for your input...



On 3/25/07, Eric Priou <[EMAIL PROTECTED]> wrote:

> server->client:  onBWDone (why???)
> server->client:  ping1 (why???)
> server->client:  ping2 (why???)
> client->server:  ping response
> server->client:  response to the initial connect request
> client->server:  invoke some netstream request

What kind of hosting do you use ?
onBWDone is an "old" function developed to make bandwidth detection.

I saw that some hosting like vitalstream do use that serverside for
this purpose.
It's not a FMS standard behavior IMHO.

----
Eric Priou
aka  erixtekila
Articles : http://www.v-i-a.net/inprogress
Oregano : http://www.v-i-a.net/inprogress/oregano



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Andrei Gavriloaie
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