I finally found a comment in the red5 server sources:
/**
* Try to measure bandwidth of given connection.
*
* This is required for some FLV player to work because they require
* the "onBWDone" method to be called on the connection.
*
* @param conn
* the connection to measure the bandwidth for
*/
I assume that those pings follow the same rules.
The hosting is gentoo+red5 server in server side and some simple flash for
publishing/consuming streams trough red5 server in the client side.
But unfortunately the important question is still unanswered: Is there any
documentation regarding the flow of messages between the player and server?
At least for 2 scenarios:
1. Publish a live camera stream
2. Consume a published stream
Thank you for your input...
On 3/25/07, Eric Priou <[EMAIL PROTECTED]> wrote:
> server->client: onBWDone (why???)
> server->client: ping1 (why???)
> server->client: ping2 (why???)
> client->server: ping response
> server->client: response to the initial connect request
> client->server: invoke some netstream request
What kind of hosting do you use ?
onBWDone is an "old" function developed to make bandwidth detection.
I saw that some hosting like vitalstream do use that serverside for
this purpose.
It's not a FMS standard behavior IMHO.
----
Eric Priou
aka erixtekila
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Andrei Gavriloaie
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