Hi all, I am extremely impressed with papervision3d. I am new to Flash & PV3D, I have a project in mind and would appreciate some input from you 3D modeling experts to decide if it is worth pursuing.
First, I would like to build a Flash interface that allows one to construct some basic 3D models using primitive shapes (easy step). Then, I would like to export the 3D model in some format, and pipe it into an external rendering program capable of producing a baked uv rendering. Then, I would like to export a COLLADA file from that program and load it back into my Flash application and load it again with papervision3d. The user would then have the impression of "automatic" generation of nice textured models with lighting and shadows once they have arrived at a desired model. Questions: 1. What is the best format to use for exporting the initial model of primitive 3D shapes? I will probably be dealing initially with cylinders, but may want to use nurbs in the future to get helical shapes. 2. What application is best suited to perform the external rendering? Clearly if this is going to be executed by clicking a button or two in the Flash program, it needs to be a program that is capable of command-line execution or that has a nice API for me to work with. I looked into blender first since it's free, but it seems like you get what you pay for. I may be able to purchase a real program, but would need to be certain that I'm getting the right one. 3. (long shot) Has anyone done / thought about doing this? I would be happy to collaborate with anyone who is interested, and I will ultimately post all the source if/when I get anywhere on this. Thanks, Shawn _______________________________________________ osflash mailing list [email protected] http://osflash.org/mailman/listinfo/osflash_osflash.org
