Sounds like a very interesting idea, I wish I could be more help, all I can
tell you is that an app called povray has been around a long time, and it's
a free commandline-based renderer that takes in a text-based format. Not
sure if it takes COLLADA directly or not, so you may also need a translator
(if one doesn't already exist). At least this is something to look into,
good luck.

-David R

On 9/10/07, Shawn Douglas <[EMAIL PROTECTED]> wrote:
>
> Hi all,
>
> I am extremely impressed with papervision3d.  I am new to Flash &
> PV3D, I have a project in mind and would appreciate some input from
> you 3D modeling experts to decide if it is worth pursuing.
>
> First, I would like to build a Flash interface that allows one to
> construct some basic 3D models using primitive shapes (easy step).
> Then, I would like to export the 3D model in some format, and pipe it
> into an external rendering program capable of producing a baked uv
> rendering. Then, I would like to export a COLLADA file from that
> program and load it back into my Flash application and load it again
> with papervision3d. The user would then have the impression of
> "automatic" generation of nice textured models with lighting and
> shadows once they have arrived at a desired model.
>
> Questions:
>
> 1. What is the best format to use for exporting the initial model of
> primitive 3D shapes?  I will probably be dealing initially with
> cylinders, but may want to use nurbs in the future to get helical
> shapes.
>
> 2. What application is best suited to perform the external rendering?
> Clearly if this is going to be executed by clicking a button or two in
> the Flash program, it needs to be a program that is capable of
> command-line execution or that has a nice API for me to work with.  I
> looked into blender first since it's free, but it seems like you get
> what you pay for.  I may be able to purchase a real program, but would
> need to be certain that I'm getting the right one.
>
> 3. (long shot) Has anyone done / thought about doing this?  I would be
> happy to collaborate with anyone who is interested, and I will
> ultimately post all the source if/when I get anywhere on this.
>
>
> Thanks,
> Shawn
>
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