I just got back from a San Flashcisco meeting with Scott Petersen giving the presentation about Alchemy. He had some amazing demos like the Ruby, Python, and Lua interpreters running in Flash 10 with access to the Flash object model to do rendering. Scott put up a slide describing the opcodes and I should have brought a notepad, but Nicolas already got to them! Thanks Nicolas!
-Don Q. On Thu, Nov 20, 2008 at 5:56 PM, Robin Debreuil <[EMAIL PROTECTED]> wrote: > Wow we could have used that in Xamlon back in the day : ). That compiled to > all array tables - slots for every member/class/etc (eg the constantPool > was > basically empty). It was pretty fast already - fast enough to do a good > chunk of the .net controls, I bet it would be blazing with this! (actually, > maybe that is what you do in Haxe too, thus the speed ; ). > > Cool find, man flash is going to give the OS business a run for the money > yet! > > Cheers, > Robin > > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On > Behalf Of Nicolas Cannasse > Sent: Thursday, November 20, 2008 3:23 PM > To: Open Source Flash Mailing List > Subject: Re: [osflash] Adobe Alchemy > > Nicolas Cannasse a écrit : > > Hi, > > > > There seems to be undocumented new operations in Flash Player 10 that > > are only used so far by Alchemy. See my blog post on the subject : > > > > http://ncannasse.fr/blog/adobe_alchemy > > Follow-up ;) > > http://ncannasse.fr/blog/virtual_memory_api > > Enjoy ! > Nicolas > > _______________________________________________ > osflash mailing list > [email protected] > http://osflash.org/mailman/listinfo/osflash_osflash.org > > > _______________________________________________ > osflash mailing list > [email protected] > http://osflash.org/mailman/listinfo/osflash_osflash.org >
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