Alchemy is not even in the ball-park of what you're asking for:

http://labs.adobe.com/technologies/alchemy/

a research project that allows users to compile C and C++ code that is
> targeted to run on the open source ActionScript Virtual Machine (AVM2).
>

No translation of source, there.

Alchemy is not intended for general development of SWF applications using
> C/C++.
>

In addition, they're not recommending it for use in production environments!

Bringing in existing C/C++ developers / code libraries -  even to a limited
extent - is of obvious interest to Adobe. They've bundled AVM1 into the
latest flash players, so you're all supported, as far as they're concerned!


2009/3/20 Radsl <[email protected]>

>
>
> ----- Original Message -----
> *From:* Scott Langeberg <[email protected]>
> *To:* Open Source Flash Mailing List <[email protected]>
> *Sent:* Friday, March 20, 2009 1:48 PM
> *Subject:* Re: [osflash] Introducing myself and my project.
>
> didn't provide a real serious AS2 to AS3 converter
>
>
> That's kind of like saying Microsoft didn't supply a C++ to C# converter
> (which I guess they could have..). They're really two different languages.
> The VM2 rendering api was basically re-written. If you start porting as2 to
> as3 code, you'll quickly see what i mean. People had so many strange
> conventions in as2, that don't map readily to as3. AS2 is a sub-par
> environment, so get off your butt and learn as3. You'll thank me about this
> time, next year.
>
> ;)
>
>
>
> On Fri, Mar 20, 2009 at 12:22 PM, Radsl <[email protected]> wrote:
>
>>
>> ----- Original Message ----- From: "AliasT" <[email protected]>
>> To: "Open Source Flash Mailing List" <[email protected]>
>> Sent: Friday, March 20, 2009 8:20 AM
>> Subject: Re: [osflash] Introducing myself and my project.
>>
>>
>>  Hi,
>>
>> Believe it or not, there are still some people working with AS2. There
>> are plenty of perfectly good reasons to do so, the most obvious one
>> being developing for limited power devices, ad server platforms which
>> mandate older versions, wanting to run on mobile/wii (AFAIK it
>> supports AS2 only, although I understand this may have recently
>> changed).
>>
>> I don't think it's an unreasonable question.
>>
>> Perhaps someone would like to do a back port?
>>
>> Alias
>>
>>
>> 2009/3/19 Merrill, Jason <[email protected]>:
>>
>>>  Hi Martin. It's unfortunate that the framework is AS3 only,
>>>>> because no free flash player would support it.
>>>>> Is there any plan to support older bytecode ?
>>>>>
>>>>
>>> What is the relevance of that comment? And what are you referring to by
>>> "free flash player"? Adobe's Flash player is free and supports AS3.
>>>
>>>
>>> Jason Merrill
>>> Bank of America | Learning Performance Solutions Instructional
>>> Technology & Media
>>> Monthly meetings on the Adobe Flash platform for rich media experiences
>>> - join the Bank of America Flash Platform Community
>>>
>>>
>>>
>>>
>>> _______________________________________________
>>> osflash mailing list
>>> [email protected]
>>> http://osflash.org/mailman/listinfo/osflash_osflash.org
>>>
>>>
>> _______________________________________________
>> osflash mailing list
>> [email protected]
>> http://osflash.org/mailman/listinfo/osflash_osflash.org
>>
>> I'm one of the guy who working yet with AS2... because
>> no time yet to learn AS3, and my clients don't want to wait...
>> and also Adobe or other didn't provide a real serious AS2 to AS3 converter
>>
>>
>>
>> --
>> This message has been scanned for viruses and
>> dangerous content by MailScanner, and is
>> believed to be clean.
>>
>> Scott,
>>
>> Adobe has developped a C++ to As3 converter recently (they make Quake to
>> work on FlashPlayer)
>> So whynot As2 to As3 ?
>>
>
> --
> This message has been scanned for viruses and
> dangerous content by *MailScanner* <http://www.mailscanner.info/>, and is
> believed to be clean.
>
> _______________________________________________
> osflash mailing list
> [email protected]
> http://osflash.org/mailman/listinfo/osflash_osflash.org
>
>


-- 
: : ) Scott

Helping your grandma on the interweb
at: http://blog.criticalpile.com
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