Alchemy is not even in the ball-park of what you're asking for: http://labs.adobe.com/technologies/alchemy/
a research project that allows users to compile C and C++ code that is > targeted to run on the open source ActionScript Virtual Machine (AVM2). > No translation of source, there. Alchemy is not intended for general development of SWF applications using > C/C++. > In addition, they're not recommending it for use in production environments! Bringing in existing C/C++ developers / code libraries - even to a limited extent - is of obvious interest to Adobe. They've bundled AVM1 into the latest flash players, so you're all supported, as far as they're concerned! 2009/3/20 Radsl <[email protected]> > > > ----- Original Message ----- > *From:* Scott Langeberg <[email protected]> > *To:* Open Source Flash Mailing List <[email protected]> > *Sent:* Friday, March 20, 2009 1:48 PM > *Subject:* Re: [osflash] Introducing myself and my project. > > didn't provide a real serious AS2 to AS3 converter > > > That's kind of like saying Microsoft didn't supply a C++ to C# converter > (which I guess they could have..). They're really two different languages. > The VM2 rendering api was basically re-written. If you start porting as2 to > as3 code, you'll quickly see what i mean. People had so many strange > conventions in as2, that don't map readily to as3. AS2 is a sub-par > environment, so get off your butt and learn as3. You'll thank me about this > time, next year. > > ;) > > > > On Fri, Mar 20, 2009 at 12:22 PM, Radsl <[email protected]> wrote: > >> >> ----- Original Message ----- From: "AliasT" <[email protected]> >> To: "Open Source Flash Mailing List" <[email protected]> >> Sent: Friday, March 20, 2009 8:20 AM >> Subject: Re: [osflash] Introducing myself and my project. >> >> >> Hi, >> >> Believe it or not, there are still some people working with AS2. There >> are plenty of perfectly good reasons to do so, the most obvious one >> being developing for limited power devices, ad server platforms which >> mandate older versions, wanting to run on mobile/wii (AFAIK it >> supports AS2 only, although I understand this may have recently >> changed). >> >> I don't think it's an unreasonable question. >> >> Perhaps someone would like to do a back port? >> >> Alias >> >> >> 2009/3/19 Merrill, Jason <[email protected]>: >> >>> Hi Martin. It's unfortunate that the framework is AS3 only, >>>>> because no free flash player would support it. >>>>> Is there any plan to support older bytecode ? >>>>> >>>> >>> What is the relevance of that comment? And what are you referring to by >>> "free flash player"? Adobe's Flash player is free and supports AS3. >>> >>> >>> Jason Merrill >>> Bank of America | Learning Performance Solutions Instructional >>> Technology & Media >>> Monthly meetings on the Adobe Flash platform for rich media experiences >>> - join the Bank of America Flash Platform Community >>> >>> >>> >>> >>> _______________________________________________ >>> osflash mailing list >>> [email protected] >>> http://osflash.org/mailman/listinfo/osflash_osflash.org >>> >>> >> _______________________________________________ >> osflash mailing list >> [email protected] >> http://osflash.org/mailman/listinfo/osflash_osflash.org >> >> I'm one of the guy who working yet with AS2... because >> no time yet to learn AS3, and my clients don't want to wait... >> and also Adobe or other didn't provide a real serious AS2 to AS3 converter >> >> >> >> -- >> This message has been scanned for viruses and >> dangerous content by MailScanner, and is >> believed to be clean. >> >> Scott, >> >> Adobe has developped a C++ to As3 converter recently (they make Quake to >> work on FlashPlayer) >> So whynot As2 to As3 ? >> > > -- > This message has been scanned for viruses and > dangerous content by *MailScanner* <http://www.mailscanner.info/>, and is > believed to be clean. > > _______________________________________________ > osflash mailing list > [email protected] > http://osflash.org/mailman/listinfo/osflash_osflash.org > > -- : : ) Scott Helping your grandma on the interweb at: http://blog.criticalpile.com
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