On Sunday 29 March 2009 21:38:08 strk wrote: > On Sun, Mar 29, 2009 at 09:34:32AM +0100, Juan Delgado wrote: > > Can I ask why you do you want to develop your own from scratch instead > > of joining GNash, for example? > > Indeed! Gnash has an OpenGL renderer too, which needs improvements. > It also has an SDL gui, which also needs improvement :) > > Finally, adding JIT to the existing AVM2 would be great. > > Alessandro, please join us ! :) > > Code: > bzr branch http://bzr.savannah.gnu.org/r/gnash/trunk > > AVM2 branch: > bzr branch http://bzr.savannah.gnu.org/r/gnash/avm2 > > Website: > http://www.gnu.org/software/gnash > > --strk;
Hi,
I'm aware of the Gnash projects. I think It's an impressive piece of software,
considering it was developed well before specifications were published, and
I've even use gnash's code as a reference where the specs are not clear, or
plain wrong. I've considered contributing to gnash, but in the end I've
decided to start over again because I've some design ideas that would be very
difficult to integrate to an existing project. It is possible that in time
lightspark's code gets good enough to be integrated with gnash, the renderer
is still very incomplete for example and I'd like to offload a lot of
computation (gradient, color manipulation) using shaders before considering
the code mature.
Morever I choose to work on this project mostly for educational and research
purpose, so I'm afraid that reinventing the well could be not so bad from my
point of view.
I look forward at receiving feedback from experienced people as you,
Alessandro
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