Hi Alessandro,

you might be interested in looking into what Robin Debreuil did with
Shaders and Vector graphics back in 2007. He's got quite a lot of
entries in his blog on this topic:
http://blog.debreuil.com/


cheers and good luck with your project,
till

2009/3/30 Alessandro <[email protected]>:
> On Sunday 29 March 2009 21:38:08 strk wrote:
>> On Sun, Mar 29, 2009 at 09:34:32AM +0100, Juan Delgado wrote:
>> > Can I ask why you do you want to develop your own from scratch instead
>> > of joining GNash, for example?
>>
>> Indeed! Gnash has an OpenGL renderer too, which needs improvements.
>> It also has an SDL gui, which also needs improvement :)
>>
>> Finally, adding JIT to the existing AVM2 would be great.
>>
>> Alessandro, please join us ! :)
>>
>> Code:
>>  bzr branch http://bzr.savannah.gnu.org/r/gnash/trunk
>>
>> AVM2 branch:
>>  bzr branch http://bzr.savannah.gnu.org/r/gnash/avm2
>>
>> Website:
>>  http://www.gnu.org/software/gnash
>>
>> --strk;
>
> Hi,
>
> I'm aware of the Gnash projects. I think It's an impressive piece of software,
> considering it was developed well before specifications were published, and
> I've even use gnash's code as a reference where the specs are not clear, or
> plain wrong. I've considered contributing to gnash, but in the end I've
> decided to start over again because I've some design ideas that would be very
> difficult to integrate to an existing project. It is possible that in time
> lightspark's code gets good enough to be integrated with gnash, the renderer
> is still very incomplete for example and I'd like to offload a lot of
> computation (gradient, color manipulation) using shaders before considering
> the code mature.
>
> Morever I choose to work on this project mostly for educational and research
> purpose, so I'm afraid that reinventing the well could be not so bad from my
> point of view.
>
> I look forward at receiving feedback from experienced people as you,
> Alessandro
>
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