Thanks J-S, fix now merged and submitted to SVN.
On Dec 18, 2007 9:12 PM, Jean-Sébastien Guay <[EMAIL PROTECTED]> wrote: > Hello, > > When using osg::Sequence you can stop the sequence by setting the mode > to STOP. Subsequently, you can restart it from the beginning by > setting the mode to START. This does not work as expected. The _now > time is not updated while the mode is STOP, which causes the items in > the sequence to flash by very quickly when the mode is set to START. > > For example, if the mode was set to STOP and left that way for 30 > seconds, and there are 10 items in the sequence, when the mode is set > to START all the items will flash by (in 3 loops) while the _now time > catches up with the real time, and then the sequence will go on at the > rate it should. > > This is a simple fix for that, which updates the _now time regardless > of the mode the sequence is in. > > Thanks, > > J-S > -- > ______________________________________________________ > Jean-Sebastien Guay [EMAIL PROTECTED] > http://whitestar02.webhop.org/ > > ---------------------------------------------------------------- > This message was sent using IMP, the Internet Messaging Program. > > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
