HI Daniel, On Jan 14, 2008 4:55 PM, Daniel Stien <[EMAIL PROTECTED]> wrote: > childRemoved() didn't seem to serve any purpose if there was no way to > determine which children were affected. You're right, if childRemoved() > is supposed to be fed an index position in _children it should probably > be given a more suitable name. What about childRemoving()?
I disagree, childRemoved says.. the child has been removed, its say exactly what has happend. > I'm subclassing Group to encapsulate a third party collision/dynamics > world, > using childInserted()/childRemoved() to internally add/remove rigid body > nodes. Thanks for the clarification. Robert. _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
