On Mon, 2008-01-14 at 17:28 +0000, Robert Osfield wrote: > HI Daniel, > > On Jan 14, 2008 4:55 PM, Daniel Stien <[EMAIL PROTECTED]> wrote: > > childRemoved() didn't seem to serve any purpose if there was no way to > > determine which children were affected. You're right, if childRemoved() > > is supposed to be fed an index position in _children it should probably > > be given a more suitable name. What about childRemoving()? > > I disagree, childRemoved says.. the child has been removed, its say > exactly what has happend. > > > I'm subclassing Group to encapsulate a third party collision/dynamics > > world, > > using childInserted()/childRemoved() to internally add/remove rigid body > > nodes.
osgHUD uses this too, although currently I only have code for childInserted, so I haven't run into the childRemoved thing... > Thanks for the clarification. > > Robert. > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
