Thanks Paul for this more clean implementation of fake texture. May you find
time to fix PSSM. i am so busy at the moment i don't have any time left to
debug and fix the PSSM. sorry.

/regards
adrian

2008/1/15, Paul Martz <[EMAIL PROTECTED]>:
>
>  Hi Robert -- as you and J-S and I have been discussing on osg-users, this
> submission changes the clamp mode for the fake white texture applied to
> non-textured geometry. CLAMP_TO_EDGE will keep the geometry a consistent
> color across the entire texture coordinate range.
>
> Paul Martz
> *Skew Matrix Software LLC*
> http://www.skew-matrix.com
> 303 859 9466
>
>
> _______________________________________________
> osg-submissions mailing list
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>
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>
>
>


-- 
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Adrian Egli
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