Thanks Paul for this more clean implementation of fake texture. May you find time to fix PSSM. i am so busy at the moment i don't have any time left to debug and fix the PSSM. sorry.
/regards adrian 2008/1/15, Paul Martz <[EMAIL PROTECTED]>: > > Hi Robert -- as you and J-S and I have been discussing on osg-users, this > submission changes the clamp mode for the fake white texture applied to > non-textured geometry. CLAMP_TO_EDGE will keep the geometry a consistent > color across the entire texture coordinate range. > > Paul Martz > *Skew Matrix Software LLC* > http://www.skew-matrix.com > 303 859 9466 > > > _______________________________________________ > osg-submissions mailing list > [email protected] > > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > > -- ******************************************** Adrian Egli
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