I'm off today, but will look at it tomorrow. I didn't want to change the interface, so I converted to doubles in the intersection. But I think I'll like yours better.
I didn't make any real changes except for precision, so I don't know whether there will be much to look at in checking vs my changes. andy -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Monday, February 18, 2008 9:07 AM To: OpenSceneGraph Submissions Subject: Re: [osg-submissions] try doubles for mathinLineSegment::intersect() methods The first step towards Vec3d support in LineSegment I have introduced a typedef into LineSegment: typedef Vec3d vec_type; typedef vec_type::value_type value_type; I have also changed various methods and intenals of LineSegment to use these typedefs rather than just Vec3. Its a first step as I haven't changed all the internals to use floats - they should now use the value_type method. We should also have several intersect functions, ones with float/Vec3f and ones with double/Vec3d to ensure that calling code can remain using the types that suit the calling code. I have checked these changes as they stand to get the ball rolling. Andy's changes need to be reviewed against mine, and a new set of changes made to complete the work above. Robert. _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegr aph.org _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
