On Thu, Feb 21, 2008 at 6:19 PM, Andy Skinner <[EMAIL PROTECTED]> wrote: > Robert, are you doing to do any more with this? I don't mind pushing it > forward (we need it, because the problem is breaking some tests for us), > but I don't think I've grasped all your ideas.
I'm not tinkering with it right now. I've checked in the work for using a typedef in LineSegment for abstracting away from whether ones using Vec3f or Vec3d, and has set the default of this typedef to Vec3d, and moved the related variables and methods across to use this typedef. I'd recommend doing an svn update and reviewing this changes. I consider these changes a first step, and haven't yet change all the internals to use the typedefs, so some functions will still be stuck in floats. Feel free to go an tinker further. Robert. _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
