Hi J-S -- I'll commit your most recently-posted change to the 2.6 branch. If
there is a subsequent change related to auto-repeat, please post it
separately.
-Paul
>
> Hi Melchior (I get confused as to whether Franz or Melchior
> is your first name... sorry :-) ),
>
> > You mean, because the OS will start to send key-presses for
> > auto-repeating keys then? While that's true, I wouldn't
> want to rely
> > on the OS doing that. You can configure per key if it should be
> > auto-repeating, and an OSG app could for that reason just prefer to
> > ignore auto-repeating and do the repeating on its own. It
> wouldn't get
> > the key-press event then on entering. But maybe I misunderstood.
>
> Hmm, you're right. Darn :-)
>
> In Windows, the keys are defined as VK_* constants (#define)
> and I don't know how many there are. The values seem to go
> from 0x0 to 0xFF (so 0 to 256), but I'm kind of wary to do
> code that just loops from 0 to 256 and checks the keys when
> focus comes back to the app. I don't want to assume there
> will *never* *ever* be key constants over 256... What do you think?
>
> The solution I had done before was to add methods that return
> const_iterators to the Win32KeyboardMap's KeyMap map...
>
> class Win32KeyboardMap
> {
> public:
>
> typedef std::map<int, int> KeyMap;
>
> Win32KeyboardMap()
> {
> _keymap[VK_ESCAPE ] =
> osgGA::GUIEventAdapter::KEY_Escape;
> // ...
> }
>
> // ...
>
> KeyMap::const_iterator begin() const
> { return _keymap.begin(); }
> KeyMap::const_iterator end() const
> { return _keymap.end(); }
>
> protected:
>
> KeyMap _keymap;
> };
>
> That way we can iterate through the actual key values we know
> exist, and it's still opaque since we can only get a const_iterator.
>
> Which solution do you prefer? (I can see what you've done in
> the X11 case, but perhaps your preference would be different
> in this case...)
>
> Or perhaps someone could point out some Windows documentation
> that says without a doubt that there will only *ever* be 256
> key constants... That would make my point moot.
>
> Thanks,
>
> J-S
> --
> ______________________________________________________
> Jean-Sebastien Guay [EMAIL PROTECTED]
> http://www.cm-labs.com/
> http://whitestar02.webhop.org/
> _______________________________________________
> osg-submissions mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-o
penscenegraph.org
_______________________________________________
osg-submissions mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org