Hi J-S -- I'll commit your most recently-posted change to the 2.6 branch. If
there is a subsequent change related to auto-repeat, please post it
separately.
   -Paul


> 
> Hi Melchior (I get confused as to whether Franz or Melchior 
> is your first name... sorry :-) ),
> 
> > You mean, because the OS will start to send key-presses for 
> > auto-repeating keys then? While that's true, I wouldn't 
> want to rely 
> > on the OS doing that. You can configure per key if it should be 
> > auto-repeating, and an OSG app could for that reason just prefer to 
> > ignore auto-repeating and do the repeating on its own. It 
> wouldn't get 
> > the key-press event then on entering. But maybe I misunderstood.
> 
> Hmm, you're right. Darn :-)
> 
> In Windows, the keys are defined as VK_* constants (#define) 
> and I don't know how many there are. The values seem to go 
> from 0x0 to 0xFF (so 0 to 256), but I'm kind of wary to do 
> code that just loops from 0 to 256 and checks the keys when 
> focus comes back to the app. I don't want to assume there 
> will *never* *ever* be key constants over 256... What do you think?
> 
> The solution I had done before was to add methods that return 
> const_iterators to the Win32KeyboardMap's KeyMap map...
> 
>    class Win32KeyboardMap
>    {
>        public:
> 
>            typedef std::map<int, int> KeyMap;
> 
>            Win32KeyboardMap()
>            {
>                _keymap[VK_ESCAPE       ] =
>                    osgGA::GUIEventAdapter::KEY_Escape;
>                // ...
>            }
> 
>            // ...
> 
>            KeyMap::const_iterator begin() const
>                { return _keymap.begin(); }
>            KeyMap::const_iterator end() const
>                { return _keymap.end(); }
> 
>        protected:
> 
>            KeyMap _keymap;
>    };
> 
> That way we can iterate through the actual key values we know 
> exist, and it's still opaque since we can only get a const_iterator.
> 
> Which solution do you prefer? (I can see what you've done in 
> the X11 case, but perhaps your preference would be different 
> in this case...)
> 
> Or perhaps someone could point out some Windows documentation 
> that says without a doubt that there will only *ever* be 256 
> key constants... That would make my point moot.
> 
> Thanks,
> 
> J-S
> --
> ______________________________________________________
> Jean-Sebastien Guay    [EMAIL PROTECTED]
>                                 http://www.cm-labs.com/
>                          http://whitestar02.webhop.org/ 
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