Thanks Adrian, changes now merged and submitted to SVN.

On Thu, Sep 4, 2008 at 9:27 AM, Adrian Egli OpenSceneGraph (3D)
<[EMAIL PROTECTED]> wrote:
> Hi robert,
>
> I changed the PSSM shadow map implementation, if we have filtered turned on,
> it should be now correct. The implementation is more robut on different
> scene. i tested it on NVIDIA card against a park scene, a chess board and a
> terrain.
>  unfort. i couldn't test it on any ATI system. may there will be still
> another problem there. if there are still some artefacts. we should try out
> better fZOffSet value
>
>
> /regards adrian
>
> --
> ********************************************
> Adrian Egli
>
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