Thanks Adrian, changes now merged and submitted to SVN.
On Thu, Sep 4, 2008 at 9:27 AM, Adrian Egli OpenSceneGraph (3D) <[EMAIL PROTECTED]> wrote: > Hi robert, > > I changed the PSSM shadow map implementation, if we have filtered turned on, > it should be now correct. The implementation is more robut on different > scene. i tested it on NVIDIA card against a park scene, a chess board and a > terrain. > unfort. i couldn't test it on any ATI system. may there will be still > another problem there. if there are still some artefacts. we should try out > better fZOffSet value > > > /regards adrian > > -- > ******************************************** > Adrian Egli > > _______________________________________________ > osg-submissions mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org > > _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
