Thanks Adrian, changes merged and submitted to SVN.

On Fri, Sep 5, 2008 at 7:41 AM, Adrian Egli OpenSceneGraph (3D)
<[EMAIL PROTECTED]> wrote:
> Hi all,
>
> i came around reviewing my code, and found now finally a solution to remove
> the polygon offset issue. as we all know the polygon offset has a different
> behaviour on different GPU system (ATI, NVidia) and this make the use of
> polygon offset complicate. so i looked for a solution to remove this offset.
>
> i changed the shader, also the filtering (default: on) use now a correct 3x3
> filter:
>  1 0 1
>  0 2 0
>  1 0 1
>
> div: 6
>
> of course a better one would be
>  1 2 1
>  2 4 2
>  1 2 1
>
> div: 16
> but this isn't as performant as the simple filter above is. because we need
> only 5 texture lookups instead of 9, and the result is still good, if you
> wish we can add a enum to change the pcf filter type once, if there is a
> need.
>
>
> testet on NVidia Quatro 570M and on ATI Radeon X1600
>
>
> please enjoy it.
>
>
> regards adrian
>
> --
> ********************************************
> Adrian Egli
>
> _______________________________________________
> osg-submissions mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
>
>
_______________________________________________
osg-submissions mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org

Reply via email to