HI Christopher,

I've now merged your changes, but had to fix the doxygen comment for
the SoftShadowMap as somehow you'd copied and pasted the ShadowTexture
docs in, and also had to remove quite a bit of indentation/redundant
spaces/tabs that made their way into the header which were not their
before, curiously the .cpp looked fine.

Testing osgshadow with --ssm suggests that the changes work fine so
are now all checked into svn.  I went with the name Christopher
Blaesius in the check-in.

Robert.

On Thu, Sep 18, 2008 at 2:32 PM, Robert Osfield
<[EMAIL PROTECTED]> wrote:
> Hi Christopher,
>
> I'm just about to review your changes, if I do merge them I'll be
> assigned you name to the svn checkin message, but svn does like
> extended character set, so will reject the ä in your name.   What
> would be the best way to write your surname? Your email address uses
> Blaesius, would this be appropriate for the svn message?
>
> Robert.
>
> On Mon, Sep 1, 2008 at 11:38 PM, Christopher Bläsius
> <[EMAIL PROTECTED]> wrote:
>> Hi,
>> Soft shadow mapping is basically the same as hard shadow mapping beside that
>> it uses a different fragment shader.
>> So for me it makes sense that osgShadow::SoftShadowMap is derived from
>> osgShadow::ShadowMap, this makes it easier to maintain the two classes.
>> Additional SoftShadowMap also provides the same Debug methods as ShadowMap.
>>
>> Greets
>> Christopher Bläsius
>>
>>
>> _______________________________________________
>> osg-submissions mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
>>
>>
>
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