> Thanks the images, these were very helpful - having struggled to find a 32bit > tiff file. > I've merged some of your changes and then replaced the copy_row with a > memcpy, and also > improved the 16bit/32bit support for other format types.
If this is of any help... I created a 32-bit floating-pt RGBA image (poking the floats into the image) and wrote a TIFF file via osgDB::writeImageFile. I was able to view it in XnView (it was there, but the colors seemed darker than what I expected - but I think it's an XnView thing). I reloaded the image via readImageFile, set it into a texture and passed it into my shader where it appears to be all there and clean. I need to do a lot more testing, but it looked good first-pass. Funny how the timing worked out on this... something I needed just as it was going into the SVN! Thanks for the update! Bill _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
