Hi Robert On Fri, Sep 26, 2008 at 3:46 PM, Robert Osfield <[EMAIL PROTECTED]> wrote: > Hi Thibault, > > About the "fundamental flaw", it's not a difficult one to address - > just add an extra entry for the low level key code in addition to > higher level modified key codes. It can't be such a fundamental law > though... as the OSG's GUIEventAdapter has been the way it is for many > many years and none one has stepped forward to address this "flaw". > > So a little sensible use of language here, it's just a missing feature > that some users might find useful.
I am sorry if you felt hurt by my language. It was not my intent at all and you are doing such a wonderful work on the OSG that I would not dare lacking respect towards you. Please accept my apologies. I've used the "fundamental" term to pinpoint the fact that, after investigation, I was struck by the keyboard handling model of the OSG that does not fit on the key/char distinction in use in GUIs and OSes in general. I also admit that it is perfectly valid in its context since I've also been using it for years without a hitch. The term "flaw" comes from the fact that an implementation would not only require adding code, but also modify existing code in osgGA. Since the consequences might be important (i.e. break existing code) it is something that must be thought over before it is implemented. Hence my long explanations. It's difficult to be at the same time polite, straightforward, and sound natural in a foreign language, but I'll make efforts. On Fri, Sep 26, 2008 at 4:06 PM, Jean-Sébastien Guay <[EMAIL PROTECTED]> wrote: > To add to what Robert said, if you want to implement this suggestion I'd be > all for it. I think it's important that key handling be done in a consistent > manner so that GraphicsWindowWX can be used in the same way as > GraphicsWindowWin32 / GraphicsWindowX11. I'll do that and submit it, probably this week end. Regards Thibault _______________________________________________ osg-submissions mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org
